fsmjs
v0.2.1
Published
State machines are back
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fsmjs
State machines are back, the async way!
$ npm install fsmjs
By example
var fsmjs = require('../lib/fsmjs');
var tim = fsmjs({
idle: {
// when 'go' or 'start' or 'g' are pushed, we move to 'running' and start
// an interval that emits a 'tick' event every 100ms.
'(go|start|g)': function(cb) {
process.stdout.write('starting engines...\n');
tim.state = 'running';
tim._timer = tim.interval('tick', 100);
cb();
},
// strings are target states (and emitted events)
exit: 'end',
e: 'error',
// any other event in this state shows this error
'.*': function(cb, e) {
console.log('error: i cant understand what you mean by "' + e + '"');
cb();
},
},
running: {
// animate clock every tick
tick: function(cb) {
var clock = [ '|', '/', '-', '\\' ];
process.stdout.write('(' + clock[tim._i] + ")");
for (var i = 0; i < 50; ++i) process.stdout.write(' ');
process.stdout.write('\r');
tim._i = (tim._i + 1) % clock.length;
cb();
},
// cannot exit from this state
exit: 'error',
// when 'no' or 'stop' or 'x' are pushed, move to 'stopping' and start
// a 2sec timeout that emits 'elapsed' when elapsed (surpise!)
'(no|stop|x)': function(cb) {
process.stdout.write('stopping...\n');
tim.state = 'stopping';
tim.timeout('stopped', 5000);
cb();
},
$exit: function(cb) {
// take some time before changing state.
console.log('our running times are over.. give me 2 more seconds.');
setTimeout(cb, 2000);
},
},
stopping: {
// called when the stopping timer elapses. clears the
// interval and changes state to 'idle'
stopped: function(cb) {
process.stdout.write('\nall done.\n');
clearInterval(tim._timer);
tim.state = 'idle';
cb();
},
// a tick during stop operation, show dots
tick: function(cb) {
process.stdout.write(".");
cb();
},
exit: 'error',
},
error: function(cb, state) {
console.log('An error occured in state', state);
tim.state = state;
cb();
},
_timer: null, // timer object to allow clearing the interval
_i: 0, // animated clock
});
tim.on('end', function() {
process.exit();
});
tim.on('error', function() {
console.log('on-error');
});
tim.on('idle.start', function() {
console.log("try 'go' the next time...");
});
var i = require('../lib/debugger')(tim, { verbose: false });
More examples under examples/
.