fsm-iterator
v1.1.0
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A finite state machine iterator for JavaScript
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fsm-iterator
A finite state machine iterator for JavaScript.
Use fsm-iterator to implement a finite state machine generator function without
the need for generator function*
syntax. This is a perfect for library authors
that need to use generators but don't want to burden their ES5 users with a
transpiled generator runtime.
Install
npm install --save fsm-iterator
Usage
The default export is the fsmIterator
function. It takes an initial state as
the first argument and the state machine as an object literal as the second
argument. Each key-value pair of your definition is a state and a function to
handle that state. States can be strings or symbols.
The state function takes any value that was passed into the next
method of the
iterator as the first argument and the finite state machine definition itself as
the second argument. This allows you to act on values passed back into the
"generator" and delegate to other states. The finite state machine argument also
includes a previousState
property if you need to use it.
To yield a value from your state function return an object literal with the
value
property set to the yielded value. To specify the next state to
transition to, set the next
property to the next state. You can end the
iterator by including the done
property set to true
. If you don't supply the
next
property, then the iterator will stay in the same state. This is fine if
you want to loop on one thing, but if you have multiple states, then remember to
use the next
property.
You may include a throw
function to handle the throw
method of the iterator.
It takes the thrown error as the first argument and the finite state machine
definition as the second argument. If you don't supply a throw
function, then
your iterator will stop, rethrowing the error.
You may intercept the iterator's return
method by supplying a return
function that receives the passed-in return value as the first argument and the
finite state machine definition as the second argument. You can return your own
return value or keep your iterator returning. This is similar to handling the
finally
block in a try..finally
statement in a ES2015 generator function.
// ES2015 modules
import fsmIterator from 'fsm-iterator';
// ES5 and CJS
var fsmIterator = require('fsm-iterator').default;
const FOO = 'FOO';
const BAR = 'BAR';
const BAZ = 'BAZ';
const definition = {
[FOO]: () => ({
value: 'foo',
next: BAR,
}),
[BAR](x) {
if (x < 0) {
return {
value: x / 2,
done: true,
};
}
return {
value: x * 2,
next: BAZ,
};
},
[BAZ]: (_, fsm) => ({
value: `baz : ${fsm.previousState}`,
next: FOO,
}),
return(value, fsm) {
return {
value: 'my own return',
done: true,
}
},
throw: (e, fsm) => ({
value: `${e.message} : ${fsm.previousState}`,
next: FOO,
}),
};
// Normal path
let iterator = fsmIterator(FOO, definition);
iterator.next(); // { value: 'foo', done: false }
iterator.next(21); // { value: 42, done: false }
iterator.next(); // { value: 'baz : BAR', done: false }
iterator.next(); // { value: 'foo', done: false }
iterator.next(-42); // { value: -21, done: true }
// Throwing
const error = new Error('error');
iterator = fsmIterator(FOO, definition);
iterator.next(); // { value: 'foo', done: false }
iterator.next(21); // { value: 42, done: false }
iterator.throw(error); // { value: 'error : BAR', done: false }
iterator.next(); // { value: 'foo', done: false }
// Returning
iterator = fsmIterator(FOO, definition);
iterator.next(); // { value: 'foo', done: false }
iterator.next(21); // { value: 42, done: false }
iterator.return('the end'); // { value: 'my own return', done: true }
Equivalent ES2015 Generator
Here is the comparable ES2015 generator for the previous example.
const FOO = 'FOO';
const BAR = 'BAR';
const BAZ = 'BAZ';
function* myGenerator() {
let currentState = FOO;
let previousState = null;
function setState(newState) {
previousState = currentState;
currentState = newState;
}
while (true) {
try {
const x = yield 'foo';
setState(BAR);
if (x < 0) {
return x / 2;
}
yield x * 2;
setState(BAZ);
yield `baz : ${previousState}`;
setState(FOO);
} catch (e) {
setState(FOO);
yield `${e.message} : ${previousState}`;
} finally {
return 'my own return';
}
}
}
Another Example
Here is the implementation of the router
saga from
redux-saga-router using
fsmIterator
.
import { call, take } from 'redux-saga/effects';
import fsmIterator from 'fsm-iterator';
import buildRouteMatcher from './buildRouteMatcher';
import createHistoryChannel from './createHistoryChannel';
const INIT = 'INIT';
const LISTEN = 'LISTEN';
const HANDLE_LOCATION = 'HANDLE_LOCATION';
export default function router(history, routes) {
const routeMatcher = buildRouteMatcher(routes);
let historyChannel = null;
let lastMatch = null;
function errorMessageValue(error, message) {
let finalMessage = `Redux Saga Router: ${message}:\n${error.message}`;
if ('stack' in error) {
finalMessage += `\n${error.stack}`;
}
return {
value: call([console, console.error], finalMessage),
next: LISTEN,
};
}
return fsmIterator(INIT, {
[INIT]: () => ({
value: call(createHistoryChannel, history),
next: LISTEN,
}),
[LISTEN](channel) {
if (channel) {
historyChannel = channel;
}
return {
value: take(historyChannel),
next: HANDLE_LOCATION,
};
},
[HANDLE_LOCATION](location, fsm) {
const path = location.pathname;
const match = routeMatcher.match(path);
if (match) {
lastMatch = match;
return {
value: call(match.action, match.params),
next: LISTEN,
};
}
return fsm[LISTEN]();
},
throw(e, fsm) {
switch (fsm.previousState) {
case HANDLE_LOCATION:
return errorMessageValue(e, `Unhandled ${e.name} in route "${lastMatch.route}"`);
case LISTEN:
return errorMessageValue(e, `Unexpected ${e.name} while listening for route`);
default:
return { done: true };
}
},
});
}