frost-music
v0.1.2
Published
A music package for discord
Downloads
3
Readme
Frost discord music package
Just another music package
Uses youtube to get audio
(Real docs soon)
Installing package
npm i frost-music@latest
Installing dependencies
Other dependencies
If you want to skip reading this and just install all of them at once (doesnt install ffmpeg)
npm i ytdl-core yt-stream @discordjs/voice @discordjs/opus sodium-native
Go to actual code
ffmpeg
ffmpeg is required for this package to work
You can download ffmpeg from here
Or if you would rather install it from npm you can run the following code
npm i ffmpeg-static
Youtube
ytdl-core
- Download audioyt-stream
- Search youtube
yt-stream
would have been used to download, but it sometimes drops the data
npm i ytdl-core yt-stream
Voice
This pacakge requires:
- Discord.js voice wrapper
@discordjs/voice
- Opus encoding library
@discordjs/opus
(can be substituted foropusscript
) - Encryption package
sodium-native
(can be substituted forlibsodium-wrappers
)
npm i @discordjs/voice @discordjs/opus sodium-native
Getting started
Create a basic bot
const {Client, GatewayIntentBits: Intents, Events} = require('discord.js');
const MusicManager = require('frost-music');
let prefix = '!';
const client = new Client({
intents: [
Intents.Guilds,
Intents.GuildMessages,
Intents.MessageContent,
Intents.GuildVoiceStates
]
});
Create the music manager
const Music = new MusicManager(client, {
exludeBot: true, // Exlude bot accounts from member vc count
deaf: true, // Make bot deafen
errors: true, // Log errors
volume: 100, // Set default volume (starts to distort over 100)
maxVolume: 250, // Set maximum volume
loop: false // Set default looping
});
Handle music events
// When song starts
Music.on(Music.Events.songStart, (data, player) => {
player.data.channels.text.send(`Now playing: \`${data.song.title} by ${data.song.author}\``);
});
// When song is skipped
Music.on(Music.Events.songSkip, (data, player) => {
player.data.channels.text.send(`Skipped \`${data.song.title} by ${data.song.author}\``);
});
// When song ends
Music.on(Music.Events.songEnd, (data, player) => {
player.data.channels.text.send(`Song: \`${data.song.title} by ${data.song.author}\` has ended`);
});
// When song is added to queue
Music.on(Music.Events.queueAdd, (data, player) => {
player.data.channels.text.send(`Added \`${data.song.title} by ${data.song.author}\` to the queue`);
});
// When song is removed from queue
Music.on(Music.Events.queueRemove, (data, player) => {
player.data.channels.text.send(`Removed \`${data.song.title} by ${data.song.author}\` from queue`);
});
// When queue is cleared
Music.on(Music.Events.queueClear, (player) => {
player.data.channels.text.send(`Queue cleared`);
});
// When queue is empty
Music.on(Music.Events.queueEnd, (player) => {
player.data.channels.text.send(`Nothing left to play`);
});
// Get when loop is toggled
Music.on(Music.Events.loopToggled, (looping, player) => {
player.data.channels.text.send(`Looping set to \`${looping}\``);
});
// Get when volume changes
Music.on(Music.Events.volumeChange, (volume, player) => {
player.data.channels.text.send(`Volume set to \`${volume}\``);
});
// Get when player is paused
Music.on(Music.Events.paused, (player) => {
player.data.channels.text.send(`Paused playback`);
});
// Get when player is unpaused
Music.on(Music.Events.unpaused, (player) => {
player.data.channels.text.send(`Resumed playback`);
});
// Get when bot leaves
Music.on(Music.Events.leave, (player) => {
player.data.channels.text.send(`Left`);
});
// When an error occours with the player
Music.on(Music.Events.error, (err, player) => {
console.log(`Error: ${err}`);
});
Handle search
This is seperate because its big and optional
// Get search results (big one bc it also adds)
Music.on(Music.Events.searchResult, (results, msg, player) => {
let list = [],
size = results.data.length > 10? 10: results.data.length;
for(let i = 0; i < size; i++){
let result = results.data[i];
list.push(`${i+1}. \`${result.title} by ${result.author}\``)
}
// Send results for user to see
msg.channel.send(list.join('\n'))
// Add collector to add song
const collectorFilter = m => (m.author.id == msg.author.id);
const collector = msg.channel.createMessageCollector({
filter: collectorFilter,
time: 15_000 // Give 15 seconds to choose
});
// Save if valid awnser has been given
let recived = false;
// Get messages
collector.on('collect', m => {
// Return if done, or not a number
if(recived || !Number(m.content)) return;
// Return if over 10 or less than 1
if(Number(m.content) > 10 || Number(m.content) < 1) return;
recived = true;
player.addFromSearch(Number(m.content)-1, m.author.id)
});
// End of 15 seconds
collector.on('end', () => {
// See if recived
if(recived) return;
// Didnt get anything :(
msg.channel.send('Didnt get a response on time')
});
});
Auto leave when alone in channel
This is optional
// When user leaves voice
client.on(Events.VoiceStateUpdate, (oldState, newState) => {
if (!oldState.channel && newState.channel) return;
if (!Music.has(oldState.guild.id)) return;
if (Music.membercount(oldState.guild.id) < 1) {
Music.leave(oldState.guild.id);
}
});
Handle commands
client.on(Events.MessageCreate, (msg) => {
if (!msg.content.toLowerCase().startsWith(prefix)) return;
let args = msg.content.slice(prefix.length).trim().split(/ +/g);
let command = args.shift().toLowerCase();
// Play song
if (command == 'play') {
// Check if message author is in voice channel
if (!msg.member.voice.channel) return msg.channel.send("You must be in a voice");
// Create the player for guild if there is none
if (!Music.has(msg.guild.id)) Music.create(msg.guild, msg.member.voice.channel, msg.channel);
let player = Music.get(msg.guild.id);
// Add song with who it was requested by
player.play(args.join(' '), msg.author.id);
}
// Search for song
if(command == 'search'){
// Check if message author is in voice channel
if (!msg.member.voice.channel) return msg.channel.send("You must be in a voice");
// Create the player for guild if there is none
if (!Music.has(msg.guild.id)) Music.create(msg.guild, msg.member.voice.channel, msg.channel);
let player = Music.get(msg.guild.id);
player.search(args.join(' '), msg);
}
// Rest require player before use
if(Music.has(msg.guild.id)){
let player = Music.get(msg.guild.id);
// Skip the current song
if(command == 'skip') player.skipSong();
// Pause the saong
if(command == 'pause') player.pause();
// Resume the song
if(command == 'unpause') player.unpause();
// Set volume of song
if(command == 'volume') player.setVolume(args[0])
// Loop current song
if(command == 'loop') player.loop();
// Leave channel and stopp all playback
if(command == 'leave') player.leave();
// Clear the queue
if(command == 'clear') player.clearQueue();
// Remove item from queue
if(command == 'remove') player.removeFromQueue(arg[0])
}
});
See when bot has come online
client.on(Events.ClientReady, () => {
console.log(`Logged in as ${client.user.username}!`);
});
Make client login
client.login('token-here')
-- More platforms may come soon --