frogeye
v0.0.2
Published
### Introduction
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Frogeye
Introduction
Frogeye is a lightweight JavaScript library for recognizing gestures on touch devices, such as mobile phones. Unlike Hammer.js, it is very small but can recognize many common gestures. Besides Frogeye usage is similar to Hammer.js.
The gestures supported are listed in the table below:
| Events | Description | | ------------------------- | ---------------------------------------- | | tap | triggered when user taps | | singletap | tap once | | doubletap | continuously tap twice in a short time | | press | tap and press for a short time | | swipe | swipe top/bottom/left/right | | panstart, panmove, panend | similar to touchstart, touchmove, touched | | pinch | multitouch event with two fingers, zoom(scale) | | rotate | multitouch event with two fingers, rotate |
Installation
npm install --save frogeye
Usage
Pure JavaScript
Frogeye is exported as a CommonJS module (working with Webpack). If CommonJS is not available, it is exported on global window.Frogeye
variable.
To use Frogeye in pure JavaScript, you can follow the steps below:
- Step 1: Import Frogeye
To import Frogeye, add the code below in your HTML file:
<script src="path/to/frogeye.js"></script>
Or in your JavaScript file:
var Frogeye = require("path/to/frogeye.js");
- Step 2: Create a Frogeye instance
var element = document.getElementById("image"),
frogeye = new Frogeye(element);
- Step 3: Add event listeners
frogeye.on("tap", function (event) {
console.log("tap: ", event);
}).on("swipe", function (event) {
console.log("swipe: ", event);
});
To put it all together:
var element = document.getElementById("image"),
frogeye = new Frogeye(element);
frogeye.on("tap", function (event) {
console.log("tap: ", event);
}).on("swipe", function (event) {
console.log("swipe: ", event);
});
jQuery/Zepto
Frogeye provides jQueyr/Zepto plugin ('plugins/frogeye.jquery.js' file ) to make it easy to use with jQuery or Zepto. You can follow the steps below to use it:
- Step 1: Import Frogeye and its jQuery/Zepto plugin
Plugin frogeye.jquery.js
serve as both jQuery and Zepto plugin and can be used in both libraries.
<script src="path/to/jquery.js_or_zepto.js"></script>
<script src="path/to/frogeye.js"></script>
<script src="path/to/plugins/frogeye.jquery.js"></script>
Or you can import them in JavaScript code.
- Step 2: Call
frogeye
method on jQuery/Zepto instances and add event listeners
$("#image").frogeye()
.on("tap", function (event, frogeyeEvent) {
console.log("tap: ", frogeyeEvent);
})
.on("swipe", function (event, frogeyeEvent) {
console.log("swipe: ", frogeyeEvent);
});
Vue
Frogeye also provides Vue.js plugin('frogeye.vue.js' file) to make Frogeye better to use in Vue. It works by providing v-frogeye
directives.
Below are the steps on how to use the plugin.
- Step 1: Import Frogeye and its Vue plugin
<script src="path/to/vue/dist/vue.js"></script>
<script src="path/to/frogeye.js"></script>
<script src="path/to/plugins/frogeye.vue.js"></script>
Or you can import them in JavaScript code.
- Step 2: Add
v-frogeye
directives in Vue template
<div id="#app">
<img id="image" src="http://example.com/example.png" v-frogeye:tap="ontap" v-frogeye:swipe="onswipe">
</div>
- Step 3: Implement event listeners in JavaScript
Vue.use(FrogeyeVue, {Frogeye: Frogeye});
new Vue({
el: "#app",
data: {},
methods: {
ontap: function (event) {
console.log("tap: ", event);
},
onswipe: function (event) {
console.log("swipe: ", event);
}
}
});
API
Frogeye
/**
*
* @param {HTMLElement} element
* @param {Object} options
* options = {
* onemit: Function, // callback when emit an event
* events: [], // list of events to recognize
* config: {} // settings for recognizing gestures. It shares the same config as `Frogeye.defaultConfig.`
* }
* @constructor
*/
function Frogeye(element, options)
This is the constructor function which is exported as a CommonJS module or in window.Frogeye
global variable.
Parameters
| name | type | required | description | | ------- | ----------- | -------- | ---------------------------------------- | | element | HTMLElement | true | HTML element on which to recognize gestures | | options | Object | false | options used to control Frogeye behavior. |
By default, pinch
and rotate
event are not recognized. To recognize them, make sure add 'pinch' and 'rotate' to options.events
, for example, pass options.events = ["tap", "pinch", "rotate"].
Returns
Returns Frogeye instance.
Example
var element = document.getElementById("image"),
frogeye = new Frogeye(element, {
onemit: function (event) { // callback function to call when a gesture is recognized and emitted the event
},
events: ["tap", "swipe"], // only need tap and swipe event
config: { // settings for recognizing gestures
swipe: {
velocity: 0.35
}
}
});
frogeye.on
Frogeye instance method to add event listener.
/**
* Add event listener
* @param {String} event frogeye event
* @param {Function} handler callback function to call when the event is triggered
*/
function on(event, handler)
Parameters
| name | type | required | description | | ------- | -------- | -------- | ---------------------------------------- | | event | String | true | Frogeye event such as 'tap', 'swipe' | | handler | Function | true | callback function to call when the event is triggered |
Returns
Returns Frogeye instance.
Example
var frogeye = new Frogeye(document.getElementById("#image"));
frogeye.on("tap", function (event) {
console.log("tap: ", event);
}).on("swipe", function (event) {
console.log("swipe: ", event);
});
frogeye.off
Frogeye instance method to remove event listener.
/**
* Remove event listener
* @param {String} event frogeye event
* @param {Function} handler callback function to call when the event is triggered. If handler is omitted, remove all handlers of the event.
* @returns {Frogeye} Frogeye instance
*/
function off(event, handler)
Parameters
| name | type | required | description | | -------------- | -------------- | -------- | ---------------------------------------- | | event | String | true | Frogeye event such as 'tap', 'swipe' | | handler | Function | false | callback function to call when the event is triggered |
Returns
Returns Frogeye instance.
Example
var frogeye = new Frogeye(document.getElementById("#image"));
var ontap = function (event) {
console.log("tap: ", event);
};
frogeye.on("tap", ontap);
frogeye.off("tap", ontap);
frogeye.destroy
Frogeye instance method to destroy itself by removeing event listeners.
/**
* Destroy frogeye instance by removing event listeners.
*/
function destroy()
Example
var frogeye = new Frogeye(document.getElementById("#image"));
frogeye.on("tap", function (event) {
console.log("tap: ", event);
});
frogeye.destroy();