freezeframe
v5.0.2
Published
Freezeframe is a library that automatically pauses animated .gifs and enables them to start animation on mouse hover or click
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41,644
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Freezeframe.js
Freezeframe.js is a library that pauses animated .gifs and enables them to animate on mouse hover / mouse click / touch event, or manually via class methods.
Version 4.x no longer requires or supports jQuery. If you want to use freezeframe as a jQuery plugin, check out freezeframe v3.0.10.
TypeScript
Freezeframe is now built in TypeScript! The library will still support usage in JavaScript, but if your project uses TypeScript, you'll have access to Freezeframe's type definitions, improved input validation, and depending on your IDE/text editor, autocompletion/intellisense.
Examples
http://ctrl-freaks.github.io/freezeframe.js/
Installation
If your project supports ES6 modules or commonjs modules, install via npm or yarn:
npm
npm install freezeframe
yarn
yarn add freezeframe
CDN
If not, you can pull in the library from a CDN:
<script src="https://unpkg.com/freezeframe/dist/freezeframe.min.js"></script>
Setup
Add freezeframe as a class name on the .gifs you want processed.
( You can optionally use a custom selector as shown in Advanced Usage. )
<img class="freezeframe" src="image.gif" />
It is also possible to put the .freezeframe
class on a parent element containing as many gifs as you want:
<div class="freezeframe">
<img src="image1.gif">
<img src="image2.gif">
<img src="image3.gif">
</div>
Usage
If your environment supports commonjs modules (require
) or es6 module imports (import
), you can import freezeframe like so:
// es/ts modules
import Freezeframe from 'freezeframe';
// or commonjs
const Freezeframe = require('freezeframe');
However, if you are using the CDN version, you can just access the global variable, Freezeframe
.
✨ Now time to Freeze those frames ✨
new Freezeframe();
Advanced Usage
freezeframe.js exposes public methods to allow for more custom integration. You have the option of manually controlling when freezeframe triggers images, adds support elements, and attaches event handlers. You can also manually trigger and release animation on one image or a group of images. These methods are described in detail in the Methods section.
Example: trigger logo .gif and manually trigger / release animation:
// setup freezeframe instance with custom selector and options
const logo = new Freezeframe('#logo', {
trigger: false
});
logo.start(); // start animation
logo.stop(); // stop animation
logo.toggle(); // toggle animation
Options
selector
type: string | Element | HTMLCollectionOf | NodeListOf
default: ".freezeframe"The selector used to search for .gifs to freeze. Selector may either be passed as the first argument of the Freezeframe constructor, or as a property of the options object. You may pass a string selector or a DOM object. If a string is passed, we use
querySelectorAll
to query for the elements.trigger
type: string | boolean
default: "hover"
options: "hover", "click", falseThe trigger event to start animation for non-touch devices.
overlay
type: boolean
default: falseWhether or not to display a play icon on top of the paused image.
responsive
type: boolean
default: trueWhether or not to make the image responsive (100% width)
warnings
type: boolean
default: trueWhether or not to
console.warn
if image doesn't appear to be a gif. When using gifs that don't end in.gif
, or animated pngs, you may want to disable these.
Constructor
Freezeframe(options)
Create a new freezeframe object instance.
Can be passed options. Strings will be interpreted as the selector option.// Default options new Freezeframe(); // String as selector new Freezeframe('.foo'); // DOM object as selector new Freezeframe(document.querySelector('.foo')); // Custom options new Freezeframe({ selector: '.foo', trigger: 'click', overlay: true, responsive: false, warnings: false }); // Also valid syntax new Freezeframe('.foo', { trigger: 'click', overlay: true, responsive: false, warnings: false });
Methods
start()
Start animation, or restarts animation from the first frame if the .gif is already animating.
// first, save a reference to your freezeframe instance const ff = new Freezeframe({ trigger: false }); ff.start();
stop()
Stops animation.
ff.stop();
toggle()
Toggles animation based on its current state.
ff.toggle();
on(event, callback)
Add event listeners to a freezeframe instance.
event
type: string
options: start|stop|togglecallback
type: function
params:- items: array<freezeframe> | freezeframe
- isPlaying: boolean
For example:
ff.on('start', (items) => { // do something on start }; ff.on('stop', (items) => { // do something on stop }; ff.on('toggle', (items, isPlaying) => { if (isPlaying) { // do something on start } else { // do something on stop } };
And in TypeScript:
import { Freeze } from 'freezeframe/types'; ff.on('start', (items: Freeze[]) => { // do something on start }; ff.on('stop', (items: Freeze[]) => { // do something on stop }; ff.on('toggle', (items: Freeze[], isPlaying: boolean) => { if (isPlaying) { // do something on start } else { // do something on stop } };
destroy()
Removes all event listeners, but leaves DOM intact.
Use if you are concerned about memory leaks on your event listeners.
ff.destroy();
Contributing
Assuming you have already read the instructions in the project root:
- First,
cd
into the appropriate package directory
# start webpack dev server
npm start
# build the project and examples for gh-pages
npm run build
# run unit tests
npm test
Then commit your changes and submit your PR for review.
License
freezeframe.js is released under the terms of the MIT License.