framekit
v0.0.2
Published
Frames into Videos in the Browser
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framekit
framekit is a modular tool to convert frames into videos. It supports inputting canvases and screens and can output WebM videos (for some browsers). More outputs can be possible through plugins.
framekit is in very early stages of development. There may be significant changes in newer versions that may break existing APIs.
Installing
In Browser
framekit is meant to be used in browser. It can be included through a script tag in browser through a CDN:
<script src="https://unpkg.com/[email protected]/dist/framekit.js"></script>
Or if locally downloaded:
<script src="path/to/dist/framekit.js"></script>
In Node
If using a bundler, from the command-line:
npm install --save-dev framekit
Then in your files:
import framekit from 'framekit';
Basic Usage
Capturing a canvas element with the id canvas-id
, for 300 frames:
(async function () {
var canvas = document.querySelector('#canvas-id');
var kit = await framekit({
fps: 30, // output frame rate
output: 'webm'
});
for (let i = 0; i < 300; i++) {
// do something to update/render the canvas
// ...
await kit.addFrame(canvas);
}
var blob = await kit.finish();
// do something with the blob
})()
Limitations - Inputs
Screen Capturing Limitations
Screen capturing is done via getDisplayMedia, which has certain limitations:
- Requires the user to select and approve capturing of the current window
- Limited to Frame Rate, so faster-than-real-time capturing at the same frame rate is not possible.
- Cursors appear when moved, because no browser seems to support the
cursor
constraint property for getDisplayMedia.
Limitations - Output
WebCodecs Limitations
The WebCodecs API offers access to video encoding that is faster and/or produces smaller videos than other in-browser solutions. It is only supported by Chromium based browsers (Chrome, Edge, etc.).
Depending on the codec, and the client's hardware and platform, trying to use hardware acceleration may result in an error.
WebM Video Limitations
framekit can directly encode WebM video (by using the WebMWriter library). Directly encoding video requires using a browser that can convert canvases to WebP images, which currently is only Firefox and Chromium-based browsers (Chrome, Edge, etc.).
framekit can also use WebMWriter as a muxer with webcodecs, which has the same limitations as those found in the webcodecs limitations sections.
Directly encoding frames with WebMWriter will generally be slower and create larger files than using WebCodecs with WebMWriter as a muxer. Using output: 'webm'
will use WebCodecs if possible.
Bundled Libraries
dist/framekit.js
bundles webm-writer-esm, a version of webm-writer-js modified to support WebCodecs.