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fractals

v1.0.0

Published

Tiny, dependency free library to easily generate fractals

Downloads

35

Readme

Tiny, dependency free library to easily generate fractals

This library allows you to generate fractals in two different ways:

Live Demo

Installation

npm install fractals #npm
yarn add fractals #yarn

Usage

import { IFS, LSystem } from 'fractals';
import type { TBounds } from 'fractals';
// or separtly
import { IFS } from 'fractals/lib/ifs';
import { LSystem } from 'fractals/lib/l';
import type { TBounds } from 'fractals/lib/types';

API

Common types

Both classes implement the IFractal interface.

type TPoint = [x: number, y: number, meta: Record<string, unknown>];
type TBounds = [maxX: number, maxY: number, minX: number, minY: number];
type TPointCb = (p: TPoint, i: number) => unknown;

interface IFractal {
  readonly points: TPoint[]; // Array of generated points
  bounds: TBounds; // Bounding box of generated points
  run(fn?: TPointCb): void; // Function to start calculation process
}

IFS

An excellent material with many examples about IFS can be read here.

Types

interface IIFSMatrix {
  // The probability of choosing the current matrix
  p: number;
  // A set of constants for the equation for calculating the next point
  [$key: string]: number;
}
type TEPoint = { x: number; y: number };
// The equation for calculating the next point
type TEquation = (x: number, y: number, m: IIFSMatrix) => TEPoint;

// The type of the result point. matrixNum - the number of the matrix
// that was chosen to generate the point. It can be useful for
// debugging or coloring points depending on the matrix.
type TIFSPoint = [x: number, y: number, meta: { matrixNum: number }];

Predefined equation

There are two predefined equations:

  • affine affine formula
  • radial radial formula

Don't worry, as a code these formulas are not as scary as they seem:

export function affine(x: number, y: number, m: IIFSMatrix): TEPoint {
  const { a, b, c, d, e, f } = m;
  const newX = x * a + y * b + e;
  const newY = x * c + y * d + f;

  return { x: newX, y: newY };
}

export function radial(x: number, y: number, m: IIFSMatrix): TEPoint {
  const { a, b, t, e, f } = m;
  const newX = x * a * Math.cos(t) - y * b * Math.sin(t) + e;
  const newY = x * a * Math.sin(t) + y * b * Math.cos(t) + f;

  return { x: newX, y: newY };
}

Other classes of simple geometric transformations can also be used to construct the IFS. For example, projective:

X' = (ax*X + bx*Y + cx) / (dx*X + ex*Y + fx)
Y' = (ay*X + by*Y + cy) / (dy*X + ey*Y + fy)

or quadratic:

X' = ax*X*X + bx*X*Y + cx*Y*Y + dx*X + ex*Y + fx
Y' = ay*X*X + by*X*Y + cy*Y*Y + dy*X + ey*Y + fy

Matrices

The required matrix property is p. This is the probability of choosing a given matrix. All other fields depend on the equation. For example, Barnsley Fern is calculated using affine transformations with the following matrices:

Transformation | Transition | Probability -------------- | ---------- | ----------- m1tf | m1ts | 1% m2tf | m2ts | 85% m3tf | m3ts | 7% m4tf | m4ts | 7%

The matrices' configuration will be as follows:

const fern = {
  matrices: [
    { a: 0,     b: 0,     c: 0,     d: 0.16, e: 0, f: 0,    p: 0.01 },
    { a: 0.85,  b: 0.04,  c: -0.04, d: 0.85, e: 0, f: 1.6,  p: 0.85 },
    { a: 0.2,   b: -0.26, c: 0.23,  d: 0.22, e: 0, f: 1.6,  p: 0.07 },
    { a: -0.15, b: 0.28,  c: 0.26,  d: 0.24, e: 0, f: 0.44, p: 0.07 },
  ],
};

Properties

  • matrices: IIFSMatrix[] - array of given matrices
  • points: TIFSPoint[] - Calculated points.
  • bounds: TBounds - Bounding box of the calculated points in format [maxX, maxY, minX, minY]. Will be filled in after calling the run() method.

Methods

  • constructor(params: IIFSParams)
interface IIFSParams {
  // Array of matrices
  matrices: IIFSMatrix[];
  // Think of this parameter as the scale of the plot.
  // The larger the number, the fewer points will be per area unit.
  density?: number;
  // Number of iterations (points)
  iterations?: number;
  // Formula for calculating points.
  // You can use one of the predefined ones or write your own.
  equation?: TEquation;
}
  • run(callback?)
    Starts the calculation process. You can pass a callback function that will be called after each point is calculated. This will help to achieve higher performance by removing the extra cycle for drawing the fractal. Be careful - the bounds of points may be incorrect until the end of the calculation of the entire fractal.

Render function example

function canvasRenderer(canvas: HTMLCanvasElement, fractal: IFS) {
  if (!canvas) {
    console.warn('canvas is null');
    return;
  }

  const offsetX = fractal.bounds[2];
  const offsetY = fractal.bounds[3];
  // margins is 10 px
  canvas.height = fractal.bounds[1] + Math.abs(fractal.bounds[3]) + 20;
  canvas.width = fractal.bounds[0] + Math.abs(fractal.bounds[2]) + 20;

  const ctx = canvas.getContext('2d');

  ctx.save();
  ctx.fillStyle = '#000';
  ctx.fillRect(0, 0, canvas.width, canvas.height);

  // margins
  ctx.translate(-offsetX + 10, offsetY + canvas.height - 10);
  ctx.scale(1, -1);

  const color = 255 / fractal.matrices.length - 1;

  for (let i = 0; i < fractal.points.length; i++) {
    const [x, y, { matrixNum }] = fractal.points[i];
    ctx.fillStyle = `hsl(${color * m}, 100%, 50%)`;
    ctx.fillRect(x, y, 1, 1);
  }
  ctx.restore();
}

document.addEventListener('DOMContentLoaded', () => {
  const fractal = new IFS(config);
  fractal.run();

  const canvas = document.getElementById('canvas') as HTMLCanvasElement;
  canvasRenderer(canvas, fractal);
});

L-system

An excellent material with many examples about L-system can be read here.

Commands

The following commands are supported:

Character | Meaning --------- | ------- F | Move forward by line length drawing a line B | Move backward by line length drawing a line + | Turn left by turning angle − | Turn right by turning angle [ | Push current drawing state onto stack ] | Pop current drawing state from the stack < | Multiply the line length by the line length scale factor > | Divide the line length by the line length scale factor

Types

// The type of the result point.
// paintable - currently used to work with the stack. 
// When a point was added as a result of the ']' (pop) command.
type TLPoint = [x: number, y: number, meta: { paintable: boolean }];

Properties

  • points: TLPoint[] - Calculated points.
  • bounds: TBounds - Bounding box of the calculated points in format [maxX, maxY, minX, minY]. Will be filled in after calling the run() method.

Methods

  • constructor(params: ILParams)
interface ILParams {
  // Initial string string with commands, e.g. 'X'
  axiom: string;
  // Hash with replacement rules
  // {
  //    F: 'FF', - All occurrences of the character "F" will be replaced with the sequence "FF"
  //    X: 'F-[[X]+X]+F[+FX]-X', - and all occurrences of the character "X" will be replaced with the sequence "F-[[X]+X]+F[+FX]-X"
  // }
  rules: Record<string, string>;
  // The number of replacement iterations
  iterations: number;
  // The initial length of the line.
  distance: number;
  // Angle of rotation.
  angle: number;
  // Length scaling factor. See commands `&lt;` and `&gt;`
  lengthScale?: number;
}
  • run(callback?)
    Starts the calculation process. You can pass a callback function that will be called after each point is calculated. This will help to achieve higher performance by removing the extra cycle for drawing the fractal. Be careful - the bounds of points may be incorrect until the end of the calculation of the entire fractal.

Render function example

function canvasRenderer(canvas: HTMLCanvasElement, fractal: LSystem) {
  if (!canvas) {
    console.warn('canvas is null');
    return;
  }

  const offsetX = -fractal.bounds[2];
  const offsetY = -fractal.bounds[3];
  // margins is 10 px
  canvas.height = fractal.bounds[1] + Math.abs(fractal.bounds[3]) + 20;
  canvas.width = fractal.bounds[0] + Math.abs(fractal.bounds[2]) + 20;

  const ctx = canvas.getContext('2d');

  ctx.fillStyle = '#000';
  ctx.save();
  ctx.fillRect(0, 0, canvas.width, canvas.height);
  ctx.translate(10, 10); // margins

  const color = 255 / fractal.points.length - 1;

  for (let i = 1; i < fractal.points.length; i++) {
    const [x, y, { paintable }] = fractal.points[i];
    if (!paintable) {
      continue;
    }

    ctx.beginPath();
    const [startX, startY] = fractal.points[i - 1];
    ctx.strokeStyle = `hsl(${color * i}, 100%, 50%)`;
    ctx.moveTo(startX + offsetX, startY + offsetY);
    ctx.lineTo(x + offsetX, y + offsetY);
    ctx.stroke();
    ctx.closePath();
  }
  ctx.restore();
}

document.addEventListener('DOMContentLoaded', () => {
  const fractal = new LSystem(config);
  fractal.run();

  const canvas = document.getElementById('canv') as HTMLCanvasElement;
  canvasRenderer(canvas, fractal);
});

Links