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foster-engine

v0.0.7

Published

A simple WebGL + TypeScript Game framework with an Scene/Entity/Component model

Downloads

3

Readme

foster

A WebGL + TypeScript 2D Game framework with a Scene -> Entity -> Component model.

still very work in progress ★ and has frequent, breaking changes. Not worrying about backwards compatability with updates. Use at own risk.

Goals

  • Lightweight framework to be easily used for GameJam games
  • Foster should run in the Browser and in Electron without any changes on the game-side
  • ES6 all the way. No interest in being ES5 / backwards compatible.
  • Scene -> Entity -> Component structure
  • Frame-based animation, with atlas loading (Aseprite, Texture Packer, etc)
  • AABB Collision system, with simple Physics component to handle motion

Todo

  • BlendModes (additive, multiply, subtract, etc)
  • Comment everything (and generate Docs somehow?)
  • Add lots of helper / usability methods (ex. Audio fade in/out, built in screen transitions, more atlas loaders, etc)

Use it yourself

  • npm install foster-engine
  • or clone the repo and use the source typescript yourself

Web Build

MIT License