npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2024 – Pkg Stats / Ryan Hefner

forever-websocket

v0.4.1

Published

WebSocket client, reconnecting and isomorphic, a simple implementation

Downloads

102

Readme

forever-websocket

WebSocket client, reconnecting and isomorphic. A simple implementation.

Features

  • WebSocket API compatible.

    It exposes all properties and methods. API documentation is still valid: MDN WebSocket API for web browser and Node.js WebSocket for node.js

  • Reconnecting, if connection drops

  • Configurable reconnecting timers

  • Configurable timeouts and reconnects when no message received

  • Configurable pings to keep connection alive

  • Allows changing URL and parameters between reconnections

Constructor

new ForeverWebSocket(address[, protocol][, options])

Parameters:

| Name | Type | Attributes | Default | Description| |------------------------------------|---------------|--------------|-----------------|-------------| | address | string | | | The URL to which to connect| | protocol | string | string[] | <optional> | | The list of subprotocols| | options | object | <optional> | | Options[^1]| | options.automaticOpen | boolean | <optional> | true | Controls if WebSocket should be created and connected automatically to the server. See also connect()| | options.reconnect | object | null | <optional> | {} | Parameters for reconnecting. If null, no reconnection will reoccur | | options.reconnect.strategy | 'fibonacci' | 'exponential' | <optional> | 'fibonacci' | Backoff strategy| | options.reconnect.initialDelay | number | <optional> | 50 | Initial delay in milliseconds| | options.reconnect.factor | number | <optional> | 1.5 | Multiplicative factor for 'exponential' backoff strategy| | options.reconnect.maxDelay | number | <optional> | 10000 | Maximum delay in milliseconds| | options.reconnect.randomizeDelay | number | <optional> | 0 | Range of randomness and must be between 0 and 1| | options.timeout | number | <optional> | no timeout | Timeout in milliseconds after which the websockets reconnects when no messages are received| | options.ping | object | <optional> | no ping | Controls how ping are sent to websocket server| | options.ping.interval | number | <optional> | | Ping interval value in milliseconds| | options.ping.data | array | number | object | string | ArrayBuffer | buffer | <optional> | | The data to send in the ping frame| | options.ping.pingFrame | boolean | <optional> | false | Specifies whether ping should be sent as a ping frame| | options.ping.mask | boolean | <optional> | | Specifies whether data should be masked or not| | options.newWebSocket | function | <optional> | | Functions which returns a WebSocket instance. If present it will be called when a new WebSocket is needed when reconnecting. The function could be useful in situations when the new WebSocket connection needs to be created with different parameters when reconnecting (e.g. a timestamp in the headers, or different URL)|

[^1]: Standard WebSocket options are supported, in addition options described here are implemented

Methods

All methods supported by WebSocket are supported, with unchanged behaviours and parameters. Exception are the methods below:

Method: connect()

Connects the WebSocket.

When ForeverWebsocket is created with automaticOpen = false in the constructor, underlying WebSocket objects is not created. In this case, method connect() needs to be used to create the WebSocket and connect it to the server.

The method has no effect when automaticOpen = true, or when it is called the second time.

Method: send(data)

Calls WebSocket send(). Parameter data can be an object, if so it is stringify'ed before it is sent.

Method: refresh(code, reason)

Calls Websocket close(). When event close is emitted, WebSocket is re-newed if reconnect option is active.

Method: close(code, reason)

Calls Websocket close(). Reconnection is not attempted.

Method: terminate()

Calls Websocket terminate(). Reconnection is not attempted.

Some WebSocket implementations do not support terminate(), in such case close() is called instead.

Events

All events normally emitted by WebSocket are emitted, with unchanged behaviour and parameters.

In addition, the following events are emitted:

Event: connecting

  • retryNumber - The retry number
  • lastConnectedMts - Millisecond timestamp on when WebSocket was last connected

It is emitted just before WebSocket tries to reconnect again.

Event: delay

  • retryNumber - The retry number that will be attempted next
  • delay - Period of delay in milliseconds until the next connection attempt

It is emitted when a connection attempt has failed and there needs to be a delay until the next retry.

Event: reconnected

  • retryNumber - The number of retries needed to reconnect
  • lastConnectedMts - Millisecond timestamp on when WebSocket was last connected

It is emitted when WebSocket is connected again.

WebSocket event open is still received. Event reconnected is an additional event which provides extra information.

Event: timeout

  • lastRefreshMts - Millisecond timestamp when WebSocket connection was last refreshed, which is when connection was open or last message was received.

It is emitted when timout occurs. After the event is emitted the WebSocket connection is closed and a reconnect will be attempted if reconnection is configured.