fog-of-war
v1.0.0
Published
DotA 2 Game State Integration library written in TypeScript.
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A DotA 2 game state integration library (tested on version 7.34c) written in TypeScript .
For a list of available functions, check out the docs.
Icon by Icons8.
Installation
$ npm install fog-of-war
Setup
To configure the DotA 2 client to report game state, you need to add a config file in the
steamapps\common\dota 2 beta\game\dota\cfg\gamestate_integration\
directory.
The filename must follow the pattern gamestate_integration_*.cfg
, for example gamestate_integration_dota2-gsi.cfg
.
"dota2-gsi Configuration"
{
"uri" "http://localhost:1337/gsi"
"timeout" "5.0"
"buffer" "0.1"
"throttle" "0.1"
"heartbeat" "30.0"
"data"
{
"buildings" "1"
"provider" "1"
"map" "1"
"player" "1"
"hero" "1"
"abilities" "1"
"items" "1"
"draft" "1"
"wearables" "1"
}
}
Usage
import { GameStateServer, ObserverGameStateEvent, PlayerGameStateEvent, } from "fog-of-war"
const debug = true
const server = new GameStateServer("/gsi", debug)
server.onPlayerGameStateEvent((event: PlayerGameStateEvent) => {
console.log('Received player game state');
if (event.state.player) {
console.log(event.state.player.gold);
}
})
server.onObserverGameStateEvent((event: ObserverGameStateEvent) => {
console.log('Received observer game state');
if (event.state.player) {
console.log(event.state.player[0].gold);
}
})
server.listen(1337)