fo
v0.1.1
Published
Overloaded operators for Fantasy Land compatible JavaScript.
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Fo (Fantasy Overloading)
Overloaded operators for Fantasy Land compatible JavaScript:
>=
Monad chain:fo()( Option.Some(1) >= function(x) { return x < 0 ? Option.None : Option.Some(x + 2); } ).getOrElse(0) == 3;
<
Monad sequence:fo()( Option.Some(1) < Option.Some(2) ).getOrElse(0) == 2;
%
Functor map:bilby.fo()( bilby.some(1) % add(2) ).getOrElse(0) == 3;
*
Applicative ap(ply):fo()( Option.Some(add) * Option.Some(1) * Option.Some(2) ).getOrElse(0) == 3;
<<
Compose:fo()( add(1) << times(2) )(3) == 7;
>>
Compose reverse:fo()( add(1) >> times(2) )(3) == 8;
+
Semigroup concat:fo()( Option.Some([1, 2]) + Option.Some([3, 4]) ).getOrElse([]) == [1, 2, 3, 4];
-
Group minus:fo()( Option.Some(1) - Option.Some(2) ).getOrElse(0) == -1;
fo()(a)
Creates a new syntax scope. The a
expression is allowed multiple
usages of a single operator per fo
call.
For most operations, the associated name will be called on the operands. for example:
fo()(Option.Some([1, 2]) + Option.Some([3, 4]))
Desugars into:
Option.Some([1, 2]).concat(Option.Some([3, 4]))
The exceptions are andThen
, sequence
and minus
. They are
derived from Compose, Monad and Group, respectively.
fo.setValueOf(proto)
Used to mutate the valueOf
property on proto
. Necessary for
the fo
block's operator overloading. Falls back to the objects
existing valueOf
if not in a fo
block.
Caution: this mutates proto
. The new valueOf
tries to use
the original behaviour when not in a fo
block but may not be
safe.