fn-pcg
v2.0.1
Published
A functional typescript implementation of the PCG family random number generators
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fn-pcg
A functional implementation of the PCG family random number generators, written in JavaScript.
Getting started
To achieve frictionless reproducibility of random output results, immutable objects are used throughout the project.
Firstly, create a random number engine:
import { createPcg32 } from 'pcg'
const advancedOptions = {}
const initState = 42
const initStreamId = 54
const state0 = createPcg32(advancedOptions, initState, initStreamId)
After that, random outputs can be generated by calling appropriate functions as shown below:
import { nextState, prevState, randomInt, randomList } from 'pcg'
const randomUint32 = randomInt(0, 2 ** 32 - 1)
const [value, nextState] = randomUint32(state0)
const listLength = 3
const listItemRng = randomUint32
const [[v1, state1], [v2, state2], [v3, state3]] = randomList(listLength, listItemRng, state0)
In this above example, value === v1
, and nextState === state1