floodnet
v0.1.0
Published
A module to handle mesh network using redis.
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fooldnet
A Mesh Network module for node.js that uses redis.
How To Install
npm install floodnet
API
.setup(config [*object], callback [function])
You MUST call this function in order to start the module correctly.
If config
object is not given, the module will run with default values.
Config Object
{
host: '127.0.0.1', // default
port: 6379, // default
prefix: '__floodnet__' // default
reconnect: true // default
heartbeatInterval: 0 // default
logger: null // default
options: null // default
}
host
is the IP address that redis is running.
port
is the port number that redis is listening to.
prefix
is a string value to be used as a prefix for redis' pubsub key.
reconnect
is a boolean value to switch on/off auto-reconnecting when the connection to redis is unexpectedly closed.
heartbeatInterval
is a interval number in millisecond to check the availability of other mesh nodes in the same channel. By setting this to 0, you can turn this feature off.
logger
is a logging module object that can be given to log internal logs.
NOTE: Supported logging modules:
winston
log4js
gracelog
Example for winston:
var winston = require('winston');
var flood = require('floodnet');
var config = {
logger: winston
};
flood.setup(config, function () {
});
Example for log4js:
var log4 = require('log4js');
var flood = require('floodnet');
var config = {
logger: log4.getLogger()
};
flood.setup(config, function () {
});
Example for winston:
var gracelog = require('gracelog');
var flood = require('floodnet');
var config = {
logger: gracelog.create()
};
flood.setup(config, function () {
});
options
is an object to configure redis client. The details are shown below.
Option Object
These optional values are used to optionally configure redis driver.
options: {
parser: [javascript]
return_buffers: [bool] // default to false: returns buffer all commands
detect_buffers: [bool] // default to false: returns buffer per command
socket_nodelay: [bool] // defaults to true: if set to false, it will not call setNoDelay() on the TCP stream resulting in more throughput at the cost of more latency
socket_keepalive: [bool] // defaults to true
no_ready_check: [bool] // defaults to false
enable_offline_queue: [bool] // defaults to true
retry_max_delay: [number] // defaults to null: provided in milliseconds
connet_timeout: [number] // defaults to false: provided in milliseconds
max_attemps: [number] // defaults to null
auth_pass: [string] // defaults to null
family: [string] // defaults to IPv4
}
.id()
Returns a unique ID of floodnet module.
This ID is unique per process.
.subscribe(channel [string], handler [function])
Joins a meshnet work channel.
handler
function will be called on each message recieved in the channel from the other mesh nodes.
NOTE: When your application process successfully subscribes to a channel, it will publish a hello
message to the other mesh nodes in the channel.
handler function
The module will be passing 2 arguments to handler
function on each message recieved.
key [string]: A key that is used to handle pub/sub for the message recieved.
message [object]: A published message from another mesh node in the same channel.
message object
{
id: 'xxxxxx-yyyyyyy-zzzzzzz' // an ID of the mesh node that published the message
data: ''/{} // a data that is sent either a string or an object
}
.unsubscribe(channel [string])
Leaves the channel and stops revieving messages from the other mesh nodes.
.publish(channel [string], message [mix])
Sends a message to the other nodes in the same channel.
message
can either be a string or an object.
.exit(callback [function])
Gracefully closes the connection to redis and stops all pub/sub operations.
This function waits for all pending messages in the memory before it terminates the connection to redis.
Events
floodnet
module emits some events.
connect
connect
event is emitted when the module is connected to redis and is ready to send and recieve packets.
The listener callback will have a string passed from the event.
The string values are either pub
or sub
to indicate either publish connection or subscribe connection.
NOTE: When the module is set up, both pub
and sub
will be emitted.
var flood = require('floodnet');
flood.on('connect', function (type) {
console.log(type);
});
end
end
event will be emitted when the module is closing the connection to redis.
Calling .exit()
will also cause this event to be emitted.
The listener callback will have a string passed from the event.
The string values are either pub
or sub
to indicate either publish connection or subscribe connection.
NOTE: When the module is closing the connections, both pub
and sub
will be emitted.
var flood = require('floodnet');
flood.on('end', function (type) {
console.log(type);
});
nodeAdded
nodeAdded
event will be emitted when there is a new mesh node in the same channel.
The listener callback will have 1 argument which is the ID of the new added mesh node.
NOTE: Even if heartbeatInterval
is set to 0, this event WILL be emitted
var flood = require('floodnet');
flood.on('nodeAdded', function (newNodeId) {
// do something
});
nodeRemoved
nodeRemoved
event will be emitted when a mesh node in the same channel has timed out and considered offline.
The listener callback will have 1 argument which is the ID of the removed mesh node.
NOTE: Even if heartbeatInterval
is set to 0, this event WILL be emitted
var flood = require('floodnet');
flood.on('nodeRemoved', function (newNodeId) {
// do something
});
error
error
event will be emitted when there is an exception or when the module loses its connection to redis unexpectedly.
The listener callback will have 2 arguments passed. The first argument is an error object and the second argument is the connection type (pub/sub).
var flood = require('floodnet');
flood.on('error', function (error, type) {
console.error(error, type);
});