fll-launcher
v1.3.10
Published
A Launcher to the FIRST LEGO League scoring system
Downloads
3
Readme
FIRST LEGO League Launcher
This is the "FIRST LEGO League - Scoring System" Launcher. This project connect all the scoring system components to create a single execution file.
Using
Currently the launcher is in first alpha step and includes only the 'fllscoring'. To take a look on it you can download is here
Contributing
To contribute to this repository, please make a fork, make your changes and submit a pull request.
This way of work allows us to maintain proper code quality, which is important when working with a large amount of people on the same project. Feel free to join the discussion on the issues page .
The best way to work on a feature or a bug is to follow these steps:
- fork the repository to your own github account
- if already forked, make sure your fork is up to date with the base repo
- create a new branch for your feature or bugfix
- work
- test
- create a pull request to merge your development branch into a branch in the base repo
- we will review your pull request, when ok, we will merge it into master
In your own fork, you can create any branch structure you like, however, some best practices / tips are:
- use git flow to structure your branches
- keep pull requests small and concise. Try to limit a pr to only one feature / bug fix. We'd rather have many small pull requests than one large one
- keep your fork up to date with the base repo on a regular basis, by rebasing against it. This makes sure your pull requests will merge nicely
Development
Prerequisites
- nodejs (version > 6.11.1)
- Can be downloaded from nodejs.org.
- yarn
- Can be downloaded from yarnpkg.com.
- docker - optional*
- Can be download from docker
- shell (
sh
) - optional*
*Optional - This is needed only for the building of the installation files
Development Installation
- Clone the repository
- Run from cmd
yarn install
- Run from cmd
yarn get all
- this would download all external modules for the luancher. Useyarn get --help
to change the modules that would download.
Run Program Locally
The simple way run:
yarn start
The advanced way (usually if you want to config debug in your ide) run:
node ./node_modules/.bin/electron app/main.js
Building
To run the build, just use the shell script:
./${platform}/build.sh
NOTE: the build script is a cross-compile script. you should be able to run the script on any platform to create every platform-installation
Available platforms:
- windows