flipavuruthu
v1.2.0
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ngx-wheel
Click here for demo
ngx-wheel is an open-source Angular library which creates a dynamic prize-winning wheel. It is used to display predetermined winnings while appearing to be random to the user. This can be used to allow a server to determine the prize before the wheel spins, then the wheel would spin and land on the prize that the server selected.
Installation
To install this library, run:
$ npm install ngx-wheel --save
Then inside your index.html
file located in the src
directory add these 2 lines to the <head>
tag:
<script src="https://rawcdn.githack.com/zarocknz/javascript-winwheel/229a47acc3d7fd941d72a3ba9e1649751fd10ed5/Winwheel.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/gsap/latest/TweenMax.min.js"></script>
Usage
Import the module
import { NgxWheelModule } from 'ngx-wheel'; //<-- import here
@NgModule({
declarations: [
AppComponent
],
imports: [
NgxWheelModule //<-- and here
],
providers: [],
bootstrap: [AppComponent]
})
export class AppModule { }
Once your library is imported, you can use its main component, ngx-wheel in your Angular application:
<ngx-wheel
width='600'
height='600'
spinDuration='8'
[disableSpinOnClick]='true'
[items]='items'
[innerRadius]='50'
[spinAmount]='10'
[textOrientation]='textOrientation'
[textAlignment]='textAlignment'
pointerStrokeColor='red'
pointerFillColor='purple'
[idToLandOn]='idToLandOn'
(onSpinStart)='before()'
(onSpinComplete)='after()'
>
</ngx-wheel>
Options
Inputs
height
is the height of the wheel canvaswidth
is the width of the wheel canvasspinDuration
is the number of seconds the wheel wil be spinning forspinAmount
is the number of spins the wheel will make before stoppinginnerRadius
is the inner radius of the wheel. Allows you to make the wheel hollow from the centerpointerStrokeColor
is the color of the pointer's strokepointerFillColor
is the color of the pointer's filltextAlignment
andtextOrientation
both have the typesTextAlignment
andTextOrientation
, respectively. Check the Full Reference for visual examples.disableSpinOnClick
disabled the default behaviour of spinning the wheel on clicking it. See this sectionidToLandOn
is theid
value of theitem
to land on (Can be fetched from server)items
is an array of of JSON objects that represent thw wheel's segments. Check the Full Reference for more details.
Outputs
onSpinStart
is called before the wheel spinonSpinComplete
is called after the wheel spin
Accessing wheel functions
A couple of common use cases that were frequently requested was the ability to spin the wheel on button click and re-spinning the wheel. This is easily doable in version 4+.
Pass
true
to thedisableSpinOnClick
prop to disable spinning when clicking on the wheel. This is optional.Add a ref
#wheel
to the wheel (any name works):
<ngx-wheel
#wheel
width='600'
height='600'
spinDuration='8'
[disableSpinOnClick]='true'
[items]='items'
[innerRadius]='50'
[spinAmount]='10'
pointerStrokeColor='red'
pointerFillColor='purple'
[idToLandOn]='idToLandOn'
(onSpinStart)='before()'
(onSpinComplete)='after()'
>
</ngx-wheel>
- In your parent component ts file, refer to the wheel using
ViewChild
import { ..., ViewChild, ... } from '@angular/core';
import { NgxWheelComponent } from 'ngx-wheel';
// ...
export class ParentComponent {
@ViewChild(NgxWheelComponent, { static: false }) wheel;
ngAfterViewInit() {
console.log('only after THIS EVENT "wheel" is usable!!');
// Call the spin function whenever and wherever you want after the AfterViewInit Event
this.wheel.spin();
}
reset(){
// Reset allows you to redraw the wheel
// Use it after any change to wheel configurations or to allow re-spinning
this.wheel.reset();
}
}
One thing to keep in mind when using the spin function this way. If you want to change the idToLandOn
, you need to wait for a tick before calling the spin
function in order for the update to propagate:
async spin(prize) {
this.idToLandOn = prize
await new Promise(resolve => setTimeout(resolve, 0)); // Wait here for one tick
this.wheel.spin()
}
License
MIT © Ahmed El Sayegh