flashio
v0.0.2
Published
TCP Socket wrapper for Flash's XMLSocket
Downloads
4
Readme
flashio facilitates JSON/Object communication from Flash to node.js over a TCP socket.
The goal of this project is to create a reliable way for Flash to talk to node.js over a typical (not a websocket) TCP connection.
Server (node.js)
Installation
Install via npm npm install flashio
Usage
You can create a server via
var flashio = require('flashio);
var server = flashio.createServer(port);
You can then listen to various events via
server.on('connect', function(data) {
console.log(data.socket.id + " connected");
};
Events are
- .on('data', function(data)) emitted when client sends data
- .on('close', function(data)) emitted when client disconects
- .on('error', function(error)) emitted on error
- .on('connect', function(data)) emitted on connect
All event callback parameters (data or error) contain a data.socket or error.socket value representing a client's socket.
Each socket has a unique id property via data.socket.id
In order to send data to the client use
server.send(socket, { message: "Hi client" });
or
server.sendToId(socket.id, { message: "Hi client" });
Client (flash)
Installation
Find the flashio package in this repository under src/flash/src/flashio. Include this package in your AS3 project.
Usage
You can create a client via
var client:FlashIO = new FlashIO(host, port);
client.connect();
You can listen to various events via
client.addEventListener(DataEvent.DATA, function(event:DataEvent):void {
trace(data.message);
});
Events are
- Event.CONNECT
- Event.CLOSE
- IOErrorEvent.IO_ERROR
- SecurityErrorEvent.SECURITY_ERROR
- flashio.DataEvent
In order to send data to the server use
client.send({ message: "Hi server" });
Other information
This is a work in progress.