fixelart
v0.0.9
Published
Tool to fix AI-generated pixelart - or just turn your image into pixelart
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Readme
fixelart
A simple utility to fix AI-generated pixelart. Read about how it came to be(and see examples) here or use the playground
| Input | Fixelified outputs | | :------------------------------------------------------------------: | :------------------------------------------------------------------: | | | |
Installation
Using yarn
yarn add fixelart
or npm
npm install fixelart
Usage
The fixImage
function accepts an object with the following structure
import { fixImage } from "fixelart";
export interface MinimumData {
height: number;
width: number;
data: Buffer | Array<number>; // This is an array of RGBA values
}
export interface FixOptions {
// Output pixel width
outPixWidth: number;
// Output pixel height
outPixHeight: number;
// Strategy to use
strategy: StrategiesType;
// Tolerance to be used for mode algorithms
// e.g. for tolerance=1 rgba(1,1,1,1) would be "equal" to rgba(0,0,0,0) and rgba(2,2,2,2)
tolerance?: number; // default = 1
// Whether the output should be shrunk so that an output pixel is actually a pixel
shrinkOutput?: boolean; // default = false
}
fixImage(png: MinimumData, options: FixOptions)
Strategies
Below you can find all the existing strategies and what they do underneath the hood. PRs are open for more!
Strategies.MAJORITY
- take the color that occurs the most often in the blockStrategies.AVERAGE
- take the average(arithmetic mean) of colors in the blocksStrategies.HARMONIC
- take the harmonic mean of colorsStrategies.GEOMETRIC
- take the geometric mean of colorsStrategies.MIDRANGE
- take the midrange of colorsStrategies.QUADRATIC
- take the quadratic mean of colorsStrategies.CUBIC
- take the cubic mean of colorsStrategies.ALG(05|10|20|30|40|50|60|70|80|90)
- a mix; if a color is making up above X%, then take it, otherwise take the average
Examples
Here's an example usage with pngjs
.
import { fixImage } from "fixelart";
import fs from "fs";
import { PNGWithMetadata } from "pngjs";
export const loadPng = (fileName: string): PNGWithMetadata => {
const file = fs.readFileSync(fileName);
const png = PNG.sync.read(file);
return png;
};
export const savePng = (png: PNGWithMetadata, pathToSave: string) => {
let buff = PNG.sync.write(png);
fs.writeFileSync(pathToSave, buff);
};
const png = loadPng(path);
const fixedImage = fixImage(png, { outPixWidth, outPixHeight, strategy });
savePng(fixedImage, "./output.png");
You could also use it pretty easily in the browser with Canvas Browser API(todo!) as demonstrated in the demo
Feature requests/Bugs
If you have found a bug or have any ideas for algorithms, or how the tool can improve don't hesitate to file an issue. Please provide the context though!
Interactive examples
All the test images are located inside tests/assets
folder
Before running anything, install all the dependencies by running yarn
.
There are currently two examples
- Generate all the algorithms for an images
This generates all the possible variations of your "fixed" pixelart for every rounding strategy(e.g. average, mean of the colors in the pixel).
Recipe:
yarn example-all-strategies <path_to_image> <pixel_width> <pixel_height>
example:
yarn example-all-strategies ./tests/assets/test-face.png 8 8
- Generate all the test images for an algorithm
Recipe:
yarn example-all-images <strategy> <pixel_width> <pixel_height>
example:
yarn example-all-images MEAN 4 4
where
strategy
is one of the strategiespath_to_image
is the path to the source imagepixel_width
andpixel_height
are values that indicate how much actual pixels are used in creating a pixel in output pixelart. e.g. if your source image is 1024x1024 andpixel_width
andpixel_height
are4
, then the output image is going to be a 256-bit pixelart image.