final-events
v0.5.0
Published
Event Dispatcher with bubbling feature
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Final-Events
Event dispatcher with the bubbling feature
Installation
node
npm install final-events
var dispatcher = require('final-events').dispatcher;
browser
bower install final-events
<script type="text/javascript" href="/bower_components/final-events/build/final-events.js"></script>
<script>
var dispatcher = window.finalEvents.dispatcher;
</script>
Building
npm install --dev
grunt
Testing
npm install --dev
npm test
Documentation
Quick start
Instantiation
In order to convert any object to the finalEvents.dispatcher you should do:
var myObject = {};
finalEvents.dispatcher(myObject);
myObject.on('test', function (event) {
console.log('Hello!');
});
myObject.trigger('test');
Chaining
You can chain your functions:
var disp = finalEvents.dispatcher({});
disp
.on('test', function (event) {
})
.on('test2', function (event) {
})
.on('test3', function (event) {
})
.trigger('test')
.trigger({type: 'test2', data: 'DATA'})
.trigger({type: 'test3'});
API
addEventListener(eventType:string, eventHandler:Function, useCapture:boolean) : Object
Adds event listener to the object. You can set useCapture flag on this object if you want this listener to be called on the capture phase (see dispatchEvent method documentation below)
on(eventType:string, listenerFunction:Function, useCapture:boolean) : Object
Alias for addEventListener
method.
once(eventType:string, eventHandler:Function, useCapture:boolean) : Object
Same as addEventListener
but after beeing executed it's removed from the listeners
removeEventListener(eventType:string, eventHandler:Function) : Object
Stops listening by eventHandler for the given eventType.
off(eventType:string, eventHandler:Function) : Object
Alias for removeEventListener
method.
hasEventListener(eventType:string) : boolean
Returns true if this
has any listener for the given eventType
dispatchEvent(event:string|object) : Object
The event
argument can be either string or object with the type property.
If event
argument is a string then it's converted to the object ({type: event}).
The default syntax is to give object ({type:string}) as an argument however if you provide string
then it's ok - it'll be converted to the object. So these are valid invocations:
var disp = finalEvents.dispatcher({});
disp.dispatchEvent('test');
disp.dispatchEvent({type: 'test'});
But these are not valid:
var disp = finalEvents.dispatcher({});
disp.dispatchEvent({data: 'abc'}); //no type property provided
finalEvents uses duck typing and for the dispatcher an event is an every object that has a type property.
After dispatching a event it's at first at capture phase. This means that this event will capture from top of a tree to the bottom.
Next step is the target phase. In this phase the event is on the target that dispatched it.
The final phase is a bubbling phase. In this phase event flows from the target to the root of a tree. When it reaches the root element the event is destroyed.
A tree is determined by the parent
property of leaf objects. If there is no parent
property, event will not be in the capture phase nor in the bubbling phase.
trigger(event:string|object) : Object
Alias for dispatchEvent
method.
emit(event:string|object) : Object
Alias for dispatchEvent
method.
fire(event:string|object) : Object
Alias for dispatchEvent
method.
event
When you call object.dispatchEvent({type: 'eventName'})
object {type: 'eventName'}
is converted by the
finalEvents.event
function and method stopPropagation()
is added.
stopPropagation()
Using this method will stop event from propagating. If you call this method in capture phase then event will not be called on any of the current element's children nor it will be called on the target and it will not bubble.
License
The MIT License (MIT)
Copyright (c) 2013 Szymon Wygnański [email protected]
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.