fbx-parser
v2.1.3
Published
This parser will parse FBX text files and convert them into a JavaScript-Object structure.
Downloads
1,268
Readme
FBX Parser for JavaScript/TypeScript
This parser will parse FBX text files and convert them into a JavaScript-Object structure.
Installation
npm install fbx-parser
Usage
import * as FBXParser from 'fbx-parser'
// when encoding is known
const fbx = parseText(fbxString)
const fbx = parseBinary(fbxUint8Array)
// when file encoding is unknown
import * as fs from 'fs'
const file = 'file.fbx'
let fbx: FBXData
try {
// try binary file encoding
fbx = parseBinary(fs.readFileSync(file))
} catch (e) {
// try text file encoding
fbx = parseText(fs.readFileSync(file, 'utf-8'))
}
// ...
Using FBXReader Util
const root = new FBXReader(fbx)
// Get Settings
const upAxis = root.node('GlobalSettings')?.node('Properties70')?.node('P', { 0: 'UpAxis' })?.prop(4, 'number')
const connectionsOnRoot = root.('Connections').nodes({ 2: 0 }) || []
for (const connection of connectionsOnRoot) {
const objectId = connection.prop(1)
}
Consider checking out and contributing to the FBX project (npm install @picode/fbx
) which provides an advanced interface to use the FBX data.
import { FBX, FBXAxes } from '@picode/fbx'
import * as FBXParser from 'fbx-parser'
const fbx = new FBX(FBXParser.parse(await fs.readFileSync(fbxFile)))
const upAxes = fbx.globalSettings.getUpAxes() ?? FBXAxes.Y
const model = fbx.getModel('MyModel')
const rotKeyY = model.getRotationKey(upAxes)
const rotationsYTimes = rotKeyY?.getTime()
const rotationsYValues = rotKeyY?.getValue()
Direct Access
// Get Settings
const globalSettings = fbx.nodes.find((v) => v.name === 'GlobalSettings')
const properties70 = globalSettings.nodes.find((v) => v.name === 'Properties70')
const upAxis = properties70.nodes.find((v) => v.name === 'P' && v.props[0] === '"UpAxis"').properties[4]
const connections = fbx.nodes.find((v) => v.name === 'Connections')
const connectionsOnRoot = connections.nodes.filter((v) => v.props[2] === '0')
for (const connection of connectionsOnRoot) {
const objectId = connection.props[1]
}
Contributing
Pull requests are welcome. For major changes, please open an issue first to discuss what you would like to change.
Please make sure to update tests as appropriate.
License
Developer Documentation
FBX Documentation
- https://code.blender.org/2013/08/fbx-binary-file-format-specification/
- https://banexdevblog.wordpress.com/2014/06/23/a-quick-tutorial-about-the-fbx-ascii-format/
- https://archive.blender.org/wiki/index.php/User:Mont29/Foundation/FBX_File_Structure/#Animation
- https://code.blender.org/2013/08/fbx-binary-file-format-specification/
- https://github.com/ideasman42/pyfbx_i42
- https://help.autodesk.com/view/FBX/2016/ENU/?guid=__files_GUID_2ADB9BCE_15EA_485F_87C2_32D43F2D219D_htm
Resources
- FBX example file https://www.ics.uci.edu/~djp3/classes/2014_03_ICS163/tasks/arMarker/Unity/arMarker/Assets/CactusPack/Meshes/Sprites/Rock_Medium_SPR.fbx, https://github.com/o5h/fbx/tree/master/testdata/FBX%202013
Tools
- FBX Converter by Autodesk https://www.autodesk.com/developer-network/platform-technologies/fbx-converter-archives