npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2024 – Pkg Stats / Ryan Hefner

faster-simplex-noise

v1.0.1

Published

A TypeScript implementation of faster simplex noise

Downloads

7

Readme

About this fork

Some calculations were inlined (dot function, for example) to gain performance boost when using noise function actively. Also, spherical, cylindrical and 4D functions were removed in order to reduce code size.

Fast Simplex Noise

build npm

Important note: (2017-02-16) I have stopped supporting this library, and am instead concentrating on an OpenSimplex noise alternative, open-simplex-noise. Also, see fractal-noise if you need fractal (octaved/shaped noise) functions.

A JavaScript implementation of the improved, faster Simplex algorithm outlined in Stefan Gustavson's Simplex noise demystified. Convenience functions have been added as well, in order to avoid needing to scale and handle the raw noise data directly.

Install

npm install fast-simplex-noise

Example

// Generate 2D noise in a 1024x768 grid, scaled to [0, 255]

const FastSimplexNoise = require('fast-simplex-noise').default
const noiseGen = new FastSimplexNoise({ frequency: 0.01, max: 255, min: 0, octaves: 8 })

for (let x = 0; x < 1024; x++) for (let y = 0; y < 768; y++) {
  grid[x][y] = noiseGen.scaled([x, y])
}

Seeded Values

You can pass a random number generator as an option (see constructor options below); specifically seedrandom is recommended when seeded values are desired.

const seedrandom = require('seedrandom')

const rng = seedrandom('hello')
const noiseGen = new FastSimplexNoise({ random: rng })

API

Constructor

FastSimplexNoise(options?: Options = {})

Options contains:

  • amplitude: number – The base amplitude (default: 1.0)
  • frequency: number – The base frequency (default: 1.0)
  • max: number – The maximum scaled value to return (effective default: 1.0)
  • min: number – The minimum scaled value to return (effective default: -1.0)
  • octaves: number – Integer; the number of octaves to sum for noise generation (default: 1)
  • persistence: number – The persistence of amplitude per octave (default: 0.5)
  • random: () => number – A function that generates random values between 0 and 1 (default: Math.random)

Instance Methods

raw2D(x: number, y: number): number

Specific raw() call for a 2D point at (x, y).

raw3D(x: number, y: number, z: number): number

Specific raw() call for a 3D point at (x, y, z).

scaled2D(x: number, y: number): number

Specific scaled() call for a 2D point at (x, y).

scaled3D(x: number, y: number, z: number): number

Specific scaled() call for a 3D point at (x, y, z).