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fake-person

v1.2.1

Published

A library for creating a fake person with mock properties and simple ai capabilities.

Downloads

301

Readme

fake-person

fake-person is a JavaScript library that allows you to easily generate user(s) with randomized mock properties, and simple AI capabilities.

This library will come in handy when you need to generate dummy user data or if you need an AI player for simple games such as guess the number, the hanging man, rock paper scissors, quizzes, black jack, etc.

🚨 NOTICE: This library was created for a school project.

Installation

Using npm:

npm i fake-person

Usage

Dummy user data

Each fake person instantiated will get their own unique set of randomized properties that can be accessed with getter methods:

import FakePerson from 'fake-person'

const fakePerson = new FakePerson()

fakePerson.getFullName() // Helge Svensson
fakePerson.getFirstName() // Helge
fakePerson.getLastName() // Svensson
fakePerson.getGender() // male
fakePerson.getAge() // 45
fakePerson.getCountry() // Sweden
fakePerson.getEmail() // [email protected]
fakePerson.getPassword() // $5Ab!7Ox&9Pa
fakePerson.getDescription() // Hello, my name is Helge Svensson and I am 45 years old. I live in Sweden and you can contact me at [email protected].

Simple AI Capabilities

Beside generating fake user data, a fake person can also be used as an AI player for simple games as demonstrated below.

makeSelectionFromArray(options)

options: An array with more than one item

Method that returns a random element from an array.

import FakePerson from 'fake-person'

const fakePerson = new FakePerson()

// Example use case: Guess the number
const correctNumber = 7
const numbers = [...Array(10).keys()]
const aiNumberGuess = fakePerson.makeSelectionFromArray(numbers) // example output: 4

// Example use case: The hanging man
const correctWord = 'jazz'
const availableLetters = 'abcdefghijklmnopqrstuvxyz'.split('')
const aiLetterGuess = fakePerson.makeSelectionFromArray(availableLetters) // example output: j

getDiceValue(faces, numOfDice)

faces: A positive number

numOfDice: A positive number

Method that returns an array containing the result of one or more dice rolls.

import FakePerson from 'fake-person'

const fakePerson = new FakePerson()

const rollOneDice = fakePerson.getDiceValue(6, 1) // example output: [4] 
const rollTwoDice = fakePerson.getDiceValue(6, 2) // example output: [2, 6] 
const rollThreeDice = fakePerson.getDiceValue(10, 3) // example output: [9, 3, 5] 

playRockPaperScissors()

Method that simulates an AI's choice in rock, paper, scissors, by returning either "rock", "paper" or "scissors".

import FakePerson from 'fake-person'

const fakePerson = new FakePerson()

const aiHand = fakePerson.playRockPaperScissors() // example output: paper 

answerQuizQuestion({ options, correctAnswer }, skillLevel)

options: An array with more than one item

correctAnswer: A string that must exist in the options array

skillLevel: A string that equals either 'beginner', 'average' or 'expert' (defaults to: average)

Method that simulates an AI's answer to a quiz question by returning an option from the provided options array. The probability that the returned option is the correctAnswer is based on the skillLevel:

  • a beginner AI is 60% likely to return an option that match the correctAnswer
  • an average AI is 70% likely to return an option that match the correctAnswer
  • an expert AI is 80% likely to return an option that match the correctAnswer
import FakePerson from 'fake-person'

const fakePerson = new FakePerson()

const question = {
	text: 'What is the capital of Sweden?',
	options: ['Helsinki', 'Stockholm', 'Copenhagen', 'Oslo'],
	correctAnswer: 'Stockholm'
}

const beginnerAiAnswer = fakePerson.answerQuizQuestion(question, 'beginner') // example output: Helsinki
const averageAiAnswer = fakePerson.answerQuizQuestion(question, 'average') // example output: Oslo
const expertAiAnswer = fakePerson.answerQuizQuestion(question, 'expert') // example output: Stockholm

shouldGetNewCard(currentScore, mode)

currentScore: A whole number

mode: A string that equals either 'risky' or 'safe' (defaults to: safe)

Method that simulates an AI's decision whether to receive a new card in the game of Black Jack by returning either true or false based on currentScore and mode.

A 'risky' AI will continue as long as currentScore is 18 and below while a 'safe' AI will continue as long as currentScore is 16 and below.

import FakePerson from 'fake-person'

const fakePerson = new FakePerson()

const aiScore = fakePerson.getScore()

if (fakePerson.shouldGetNewCard(aiScore, 'risky')) {
	// Hit AI with a new card
}

Keeping Score

import FakePerson from 'fake-person'

const fakePerson = new FakePerson()

// Get score
const currentScore = fakePerson.getScore() // 0

// Set score
fakePerson.setScore(currentScore + 10)

Version

1.0.0

License

ISC