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factorio-types

v1.2.19

Published

Typescript declarations for the Factorio mod API

Downloads

407

Readme

factorio-types

Typescript declarations for the factorio mod API.

Installation

Install factorio-types from npm

Intended to be used with Typescript to Lua (which is a peer dependency)

Configuration

This library includes tsconfig.base.json in the root of the package with recommended configuration. This can be used as follows

tsconfig.json:

{
    "extends": "factorio-types/tsconfig.base.json",
    // other config like included files and output paths
}

Stages

Factorio mods and the api go through three distinct stages. Types are organized into namespaces runtime, prototype, and settings representing the types to be used in each stage. These types, and therefore their corresponding namespaces, are a compile-time-only feature as lua does not have types, however using a type from the wrong namespace during the wrong stage is likely to result in a runtime error as you will be attempting to access something Factorio does not let you access at that time.

Note there is some overlap between the types for the Settings and Prototype phases since both regularly provide prototype data to data.extend(), and in fact the settings-phase prototypes extend prototype.PrototypeBase. However, you should only be providing types from the settings namespace during the settings phase, and from the prototype namespace during the prototype phase.

Examples

A very minimal proof-of-concept showing basic toolchain setup can be found Here

A slightly more in-depth and realistic mode can be found Here

Primitives

Primitive types like uint8 or nil are preserved from the docs to better represent expected data formats, and are aliased as typescript types, so nil is null, and the various numeric formats such as uint8, float, etc are aliases for number.

Note that since typescript has a single number type, the compiler will not prevent things like passing a float to a method that expects uint8 because these are both just number types under the hood.

Lua tables

Various types in the Factorio API are implemented as lua tables, specifically those with a complex_type of dictionary or LuaCustomTable. These types have intentionally been implemented as Record types instead of TypescriptToLua's Lua Table Type because LuaTables cannot be instantiated with { key1: 'value1', key2: 'value2' } initializer syntax, and instead repeated calls to set() would be required, making initialization of such objects considerably more verbose.

Read vs Write attributes

Some attributes have separate read and write types defined, which is not supported by typescript. These are modeled by the read property having the attribute's name, and a separate <name>_write property representing writing to the property. This will map to the correct property name via a @customName annotation. These properties are readable since typescript does not support the concept of writeonly, and reading them will succeed, but the type of the returned value will be wrong.

Typescript:

function example(burner: LuaBurner)
{
    let read: ItemIDAndQualityIDPair = burner.currently_burning;
    burner.currently_burning_write = 'coal';
}

Output lua:

local function example(burner)
    local read = burner.currently_burning
    burner.currently_burning = "coal"
end

Lualib

Factorio makes various lua functions available to mods via LuaLib

Unlike the main parts of the factorio API, these do not exist as ambient globals but instead must be imported

The noise lualib definitions were previous present in this library. However, as of version 2.0.7, noise.lua was removed from lualib in the factorio-data repo. This was accompanied by many of the required supporting types being removed from the prototype definitions, and therefore the noise definitions have been removed from this library, at least temporarily.