factorio-type-kit
v1.1.1
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factorio-type-kit
Generate type definitions for the Factorio Lua API.
Currently supports typescript and a JSON IR.
Usage
factorio-type-kit
is generally used to write mods. It can also be used to generate code based on the Factorio API.
Writing a factorio mod in TypeScript?
npm install factorio-type-kit
oryarn add factorio-type-kit
- see the guide for writing statically typed factorio mods
Generate API definitions
- as a library?
- install via the npm/yarn steps above. you can now
import * from "factorio-type-kit"
directly into your JS or TS application - the API exports a few functions, namely
produce
&printTs
, etc. Please seesrc/bin.ts
to see them in self-documenting action :)
- install via the npm/yarn steps above. you can now
- as a cli?
- install nodejs, which also installs
npx
- run
npx factorio-type-kit --help
to use the CLI
- install nodejs, which also installs
- as a library?
$ npx factorio-type-kit --help
Usage
$ factorio-type-kit --language=[...]
Options
--language, -l ts,json
--output, -o path/to/filename/outupt.[ts|json]
Examples
$ factorio-type-kit -l ts -o factorio.schema.d.ts
Motivation
Problem
- factorio API is hard to explore, because it is both wide and deep
- many classes/events to interact with
- many methods/props drilled into nested data-models used during model
- iteration is slow
- lua is dynamically typed
- objective iterate less & have higher quality by applying typechecking on mod
Solution
factorio-type-kit
is an essential part of the solution. FTK does or supports the following:
- scrape factorio API
- convert scraped API datas into an intermediate representation (IR)
- convert the IR to typed language target, or just JSON
With your programming tools of choice, hopefully, you can now author factorio greatness with more power than Lua. Lua is a fine scripting language--but mods can be challenging without sufficient static analysis. Types can help!