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fabric-customise-controls

v2.0.6-beta

Published

Implementation of a way of changing the icon / cursor / action of the fabric.js corner controls.

Downloads

28,076

Readme

Customise the controls of fabric.js

Implementation of a way of changing the icon / cursor / action of the fabric.js corner controls.

How to install

npm

npm install fabric-customise-controls --save

yarn

yarn add fabric-customise-controls

Note on versions

if you support the latest version of fabric.js (from 1.6.0 on and excluding 2.x beta) use at least version 0.1.0 of this extension. Otherwise all older releases have downward compatibility for fabric.js 1.5.0 but of course not all current features. Check the Next branch

Migration to 2.x

Checkout the Next branch where a first version which tries to support fabric 2.x is released. It might not be 100% stable or production ready. PRs always welcome.

Live Demo Page

http://pixolith.github.io/fabricjs-customise-controls-extension/example/index.html

What is this?

This is an extension which overwrites certain functions in the fabric.js core to enable you to customise the controls through easy settings in your fabric.js project preserving the opportunity to update the fabric.js libary in the future.

Why would you want this?

Well, i have felt the need to adapt the fabric.js UI to the project is is put in. Especially special actions and icons for the controls were needed. Since you can't do that without massively hacking the core, it seemed cleaner to create this for future use.

Support

If you want to support the development of this feel free to buy me a beer at https://www.paypal.me/mdslktr. I started this for a former client project of mine and knowing that the need for customisation in fabric.js is rather large especially when put in client branded projects. Today most of my time will be in different projects but actively supporting this extension for future fabric.js releases will still be a goal of mine until it hopefully lands natively in fabric.js itself.

How to use

Add customiseControls.js (or its minified version) to your fabric.js project and reference in your html:

<script defer src="../path-to/fabric.min.js"></script>
<script defer src="../path-to/customiseControls.js"></script>

or ES6 import

import fabric from 'fabric';
import 'fabric-customise-controls';

Customising the Controls:

fabric.Canvas.prototype.customiseControls({
    tl: {
        action: 'rotate',
        cursor: 'cow.png'
    },
    tr: {
        action: 'scale'
    },
    bl: {
        action: 'remove',
        cursor: 'pointer'
    },
    br: {
        action: 'moveUp',
        cursor: 'pointer'
    },
    mb: {
        action: 'moveDown',
        cursor: 'pointer'
    },
    mt: {
        action: {
            'rotateByDegrees': 45
        }
    },
    mr: {
        action: function( e, target ) {
            target.set( {
                left: 200
            } );
            canvas.renderAll();
        }
     },
     // only is hasRotatingPoint is not set to false
     mtr: {
        action: 'rotate',
        cursor: 'cow.png'
     },
}, function() {
    canvas.renderAll();
} );

This will overwrite the actions and cursor handler for adding custom actions.

  • tl: object

top-left corner passing an object consisting of corner action (see Actions) and cursor (see Cursors)

  • cb: function

Callback

Actions:

currently the following actions are possible:

  • drag
  • scale
  • scaleX
  • scaleY
  • rotate
  • remove (custom)
  • moveUp (z-index, custom) since 0.0.3
  • moveDown (z-index, custom) since 0.0.3
  • rotateByDegrees: int (custom) since 0.0.4 (origin can now be set to anything)
  • define your own functions so i don't have to do it since 0.1.2 ( see the example above, returned are always the event and the target for you to use )

Default action is: 'scale'

Note on having custom control actions for each object

Since technically the prototype for binding actions in fabric.js is the Canvas which means you won't get custom controls for each object by default. craziduezi came up with the idea of binding fabric.Canvas.prototype.customiseControls to an event handler and changing it on the fly if you need to. This is a nice workaround for something that would otherwise need to be changed in the core. See this link for reference: https://github.com/pixolith/fabricjs-customise-controls-extension/issues/28

Cursors:

currently the native cursors are possible as well as a custom cursor url.

Depending on what you set the javascript will detect if you have set an image which needs to be loaded or a native cursor.

Default is: resize direction cursor

Customising the corner icons

fabric.Object.prototype.customiseCornerIcons({
    settings: {
        borderColor: 'black',
        cornerSize: 25,
        cornerShape: 'rect',
        cornerBackgroundColor: 'black',
        cornerPadding: 10
    },
    tl: {
        icon: 'icons/rotate.svg'
    },
    tr: {
        icon: 'icons/resize.svg'
    },
    bl: {
        icon: 'icons/remove.svg'
    },
    br: {
        icon: 'icons/up.svg'
    },
    mb: {
        icon: 'icons/down.svg'
    },
    // only is hasRotatingPoint is not set to false
    mtr: {
        icon: 'icons/rotate.svg'
    },
}, function() {
    canvas.renderAll();
} );

This will overwrite the controls handler (for all Objects) for adding custom icons and corresponding background-shapes and colors (since 0.0.3).

  • cornerSize: int

size in pixels of the corner control box

  • cornerShape: string ('rect', 'circle')

shape of the corner control box

  • borderColor: string (color)

color of the bounding box border (even 'rgba(255, 165, 0, 0.25)' with opacity works)

  • cornerBackgroundColor: string (color)

color of the background shape

  • cornerPadding: int

inner Padding between icon image and background shape

  • tl: object

corner-type passing an object with the desired icon url

  • cb: function

Callback

You can also set these settings Object specific using inheritance of this prototype (since 0.0.3):

yourFabricObject.customiseCornerIcons({
    settings: {
        borderColor: 'black',
        cornerSize: 25,
        cornerShape: 'rect',
        cornerBackgroundColor: 'black',
        cornerPadding: 10
    },
    tl: {
        icon: 'icons/rotate.svg'
    },
    tr: {
        icon: 'icons/resize.svg'
    },
    bl: {
        icon: 'icons/remove.svg'
    },
    br: {
        icon: 'icons/up.svg'
    },
    mb: {
        icon: 'icons/down.svg'
    },
    // only is hasRotatingPoint is not set to false
    mtr: {
        icon: 'icons/rotate.svg'
    },
}, function() {
    canvas.renderAll();
} );

Default is: currently not drawing anything but displaying a warning that your image might be corrupt unless cornerShape is set. Then it will draw the Shape and display a console warn about the image url.

Customising the corner icons per corner (since 0.2.6)

You can now set specific options per corner for increased customizability (currently limited to: cornerShape, cornerBackgroundColor, cornerPadding and cornerSize (since 0.3.4)). This works on the prototype like this:

fabric.Object.prototype.customiseCornerIcons({
    settings: {
        borderColor: 'black',
        cornerSize: 25,
        cornerShape: 'rect',
        cornerBackgroundColor: 'black',
        cornerPadding: 10
    },
    tl: {
        icon: 'icons/rotate.svg',
        settings: {
            cornerShape: 'rect',
            cornerBackgroundColor: 'red',
            cornerPadding: 10,
            // since 0.3.4
            cornerSize: 15
        },
    },
    tr: {
        icon: 'icons/resize.svg'
    },
    bl: {
        icon: 'icons/remove.svg'
    },
    br: {
        icon: 'icons/up.svg'
    },
    mb: {
        icon: 'icons/down.svg'
    },
    // only is hasRotatingPoint is not set to false
    mtr: {
        icon: 'icons/rotate.svg'
    },
}, function() {
    canvas.renderAll();
} );

For the object-specific settings it works the same, simply putting the settings on the object you want to customise:

yourFabricObject.customiseCornerIcons({
    settings: {
        borderColor: 'black',
        cornerSize: 25,
        cornerShape: 'rect',
        cornerBackgroundColor: 'black',
        cornerPadding: 10
    },
    tl: {
        icon: 'icons/rotate.svg',
        settings: {
            cornerShape: 'rect',
            cornerBackgroundColor: 'red',
            cornerPadding: 10,
        },
    },
    tr: {
        icon: 'icons/resize.svg',
        settings: {
            cornerShape: 'circle',
            cornerBackgroundColor: '#000',
            cornerPadding: 15,
        },
    },
    bl: {
        icon: 'icons/remove.svg'
    },
    br: {
        icon: 'icons/up.svg'
    },
    mb: {
        icon: 'icons/down.svg'
    },
    // only is hasRotatingPoint is not set to false
    mtr: {
        icon: 'icons/rotate.svg'
    },
}, function() {
    canvas.renderAll();
} );

Please note that setting this on the prototype for a specific corner will overwrite default settings for each corner, which means that your default config for a specific object will be overwritten by the corner prototype settings. So prototype corner settings are only viable if all objects have the same setup. You can check the newly added example for hints how this might be useful.

fabric.js related settings

You can set the size of the control icons or the border color with the standard setter too if you like, yet it is also included in the function above.

fabric.Object.prototype.set( {
    borderColor: '#000000',
    cornerSize: 34,
    } );

That should be it, feel free to contact me concerning bugs or improvements.

Note

American english can be used too, so calling:

fabric.Object.prototype.customizeCornerIcons
fabric.Canvas.prototype.customizeControls

works too.

Example Implementation

There is an example implementation in the example folder, just open the index file and check out how the custom handles look like when applied to the test images. The source for that is also provided in the example.js.

Usage

Licensed under the MIT license.