ez-spawn
v3.0.4
Published
Simple, consistent sync or async process spawning
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EZ Spawn
Simple, consistent process spawning
Features
Flexible input parameters Pass the program and arguments as a single string, an array of strings, or as separate parameters.
Pick your async syntax Supports Promises,
async
/await
, or callbacks.Simple, consistent error handling Non-zero exit codes are treated just like any other error. See Error Handling for more details.
String output by default stdout and stderr output is automatically decoded as UTF-8 text by default. You can set the
encoding
option for a different encoding, or even raw binary buffers.Windows Support Excellent Windows support, thanks to cross-spawn.
Related Projects
- chai-exec - Chai assertion plugin for testing CLIs
Examples
const ezSpawn = require('@jsdevtools/ez-spawn');
// These are all identical
ezSpawn.sync(`git commit -am "Fixed a bug"`); // Pass program and args as a string
ezSpawn.sync("git", "commit", "-am", "Fixed a bug"); // Pass program and args as separate params
ezSpawn.sync(["git", "commit", "-am", "Fixed a bug"]); // Pass program and args as an array
ezSpawn.sync("git", ["commit", "-am", "Fixed a bug"]); // Pass program as a string and args as an array
// Make a synchronous call
let process = ezSpawn.sync(`git commit -am "Fixed a bug"`);
console.log(process.stdout);
//Make an asynchronous call, using async/await syntax
let process = await ezSpawn.async(`git commit -am "Fixed a bug"`);
console.log(process.stdout);
//Make an asynchronous call, using callback syntax
ezSpawn.async(`git commit -am "Fixed a bug"`, (err, process) => {
console.log(process.stdout);
});
//Make an asynchronous call, using Promise syntax
ezSpawn.async(`git commit -am "Fixed a bug"`)
.then((process) => {
console.log(process.stdout);
});
Installation
Install using npm:
npm install @jsdevtools/ez-spawn
Then require it in your code:
// Require the whole package
const ezSpawn = require("@jsdevtools/ez-spawn");
// Or require "sync" or "async" directly
const ezSpawnSync = require("@jsdevtools/ez-spawn").sync;
const ezSpawnAsync = require("@jsdevtools/ez-spawn").async;
API
ezSpawn.sync(command, [...arguments], [options])
Synchronously spawns a process. This function returns when the proecess exits.
The
command
andarguments
parameters can be passed as a single space-separated string, or as an array of strings, or as separate parameters.The
options
object is optional.Returns a
Process
object
ezSpawn.async(command, [...arguments], [options], [callback])
Asynchronously spawns a process. The Promise resolves (or the callback is called) when the process exits.
The
command
andarguments
parameters can be passed as a single space-separated string, or as an array of strings, or as separate parameters.The
options
object is optional.If a
callback
is provided, then it will be called when the process exits. The first is either anError
ornull
. The second parameter is aProcess
object.If no
callback
is provided, then a Promise is returned. It will resolve with aProcess
object when the process exits.
Options
object
ezSpawn.async()
and ezSpawn.sync()
both accept an optional options
object that closely mirrors the options
parameter of Node's spawn
, exec
, spawnSync
, and execSync
functions.
cwd
(string) The current working directory of the child process.env
(Object) Environment variable key-value pairs.argv0
(string) Explicitly set the value ofargv[0]
sent to the child process. This will be set tocommand
if not specified.stdio
(Array or string) The child process's stdio configuration (see options.stdio).input
(string, Buffer, TypedArray, or DataView) The value which will be passed as stdin to the spawned process. Supplying this value will overridestdio[0]
.uid
(number) Sets the user identity of the process.gid
(number) Sets the group identity of the process.timeout
(number) The maximum amount of time (in milliseconds) the process is allowed to run.killSignal
(string or integer) The signal value to be used when the spawned process will be killed. Defaults to"SIGTERM"
.maxBuffer
(number) The largest amount of data in bytes allowed on stdout or stderr. If exceeded, the child process is terminated.encoding
(string) The encoding used for all stdio inputs and outputs. Defaults to"utf8"
. Set to"buffer"
for raw binary output.shell
(boolean or string) Iftrue
, thencommand
will be run inside of a shell. Uses "/bin/sh" on UNIX, andprocess.env.ComSpec
on Windows. A different shell can be specified as a string.windowsVerbatimArguments
(boolean) No quoting or escaping of arguments is done on Windows. Ignored on Unix. This is set to true automatically whenshell
is"CMD"
.windowsHide
(boolean) Hide the subprocess console window that would normally be created on Windows systems.
Process
object
ezSpawn.async()
and ezSpawn.sync()
both return a Process
object that closely mirrors the object returned by Node's spawnSync
function.
command
(string) The command that was used to spawn the process.args
(array of strings) The command-line arguments that were passed to the process.pid
(number) The numeric process ID assigned by the operating system.stdout
(string or Buffer) The process's standard output. This is the same value asoutput[1]
.stderr
(string or Buffer) The process's error output. This is the same value asoutput[2]
.output
(array of strings or Buffers) The process's stdio [stdin, stdout, stderr].status
(number) The process's status code (a.k.a. "exit code").signal
(string or null) The signal used to kill the process, if the process was killed by a signal.toString()
Returns thecommand
andargs
as a single string. Useful for console logging.
Error Handling
All sorts of errors can occur when spawning processes. Node's built-in spawn
and spawnSync
functions handle different types of errors in different ways. Sometimes they throw the error, somtimes they emit an "error" event, and sometimes they return an object with an error
property. They also don't treat non-zero exit codes as errors. So it's up to you to handle all these different types of errors, and check the exit code too.
EZ Spawn simplifies things by treating all errors the same. If any error occurs, or if the process exits with a non-zero exit code, then an error is thrown. The error will have all the same properties as the Process
object, such as status
, stderr
, signal
, etc.
try {
let process = ezSpawn.sync(`git commit -am "Fixed a bug"`, { throwOnError: true });
console.log("Everything worked great!", process.stdout);
}
catch (error) {
console.error("Something went wrong!", error.status, error.stderr);
}
Contributing
Contributions, enhancements, and bug-fixes are welcome! Open an issue on GitHub and submit a pull request.
Building/Testing
To build/test the project locally on your computer:
Clone this repo
git clone hhttps://github.com/JS-DevTools/ez-spawn.git
Install dependencies
npm install
Run the tests
npm test
License
EZ Spawn is 100% free and open-source, under the MIT license. Use it however you want.
This package is Treeware. If you use it in production, then we ask that you buy the world a tree to thank us for our work. By contributing to the Treeware forest you’ll be creating employment for local families and restoring wildlife habitats.
Big Thanks To
Thanks to these awesome companies for their support of Open Source developers ❤