extwee
v2.2.4
Published
A story compiler tool using Twine-compatible formats
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Table of Contents
Story Compilation
The process of story compilation converts human-readable content, what is generally called a story, into a playable format such as HyperText Markup Language (HTML). The result is then presented as links or other visual, interactive elements for another party to interact with to see its content.
The term compilation is used because different parts of code are put together in a specific arrangement to enable later play. As part of Twine-compatible HTML, this means combining JavaScript code (generally a "story format") with story HTML data.
Extwee is not an authoring tool. It cannot be used to create story content. This data must be created using other tools or processes. Extwee can then compile the content with story format code to produce something playable.
Playable formats are the following and require external story formats[^1] to enable play:
- Twine 2 HTML
- Twine 1 HTML
More human-readable formats include:
- Twee 3[^2]
- Twine 2 JSON[^3]
From 2009 to 2015, Twine 1 supported a now historical format named TWS. This was a binary format used for archival purposes. Extwee can read this format but does not support creating it because no other tools, including current versions of Twine, accept it as valid input.
Twine 2 supports exporting a collection of stories (known as a library) in the Twine 2 Archive HTML format. Extwee can also read and write this format, creating either a collection of stories from the data or writing a collection of internal objects to a file.
[^1]: Extwee does not include or publish story formats. These can be found in the Story Format Archive (SFA).
[^2]: Twee exists in three versions. The first existed between 2006 to 2009 and was part of Twine 1. The move to Twine 2 in 2009 dropped support and the story compilation tools Twee2 and Tweego adopted their own extensions and modifications. Beginning in 2017, work was done to unite the different projects. This resulted in Twee 3 in March 2021.
[^3]: In October 2023, JavaScript Object Notation (JSON) was added as a supported community format for story compilation tools. Extwee is the first tool to support this format.
Format Support
Extwee supports multiple historical and current Twine-compatible formats.
| Format | Input | Output |
|----------------------------------------------------------------------------------------------------------------------------------|-------|---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
| Twine 1 HTML (2006 - 2015) | Yes | Partial support. Twine 1 HTML can be produced, but the StorySettings
optional passage introduced in Twine 1.4.0 requires external libraries like jQuery not included with Extwee. |
| Twine 1 TWS (2009 - 2015) | Yes | Extwee does not support TWS (Python pickle) output because no current version of Twine or other story compilation tool produces this historical format. |
| Twine 2 HTML (2015 - Present) | Yes | Yes |
| Twine 2 Archive HTML (2015 - Present) | Yes | Yes |
| Twee 3 (2021 - Present) | Yes | Yes |
| Twine 2 JSON (2023 - Present) | Yes | Yes |
Note: Round-trip translations can present problems because of required fields and properties per format. Some metadata may be added or removed based on the specification being followed.
Node and Web API
The following objects and methods are available in Node.js or browser contexts.
Note: When used in a browser context, all objects and methods are part of the window.Extwee
global.
Objects
An object must be created using either the new
keyword in JavaScript or as the result of parsing data.
StoryFormat
Passage
Story
Story and Passage objects can generate multiple output formats: toTwee()
, toTwine1HTML()
, toTwine2HTML()
, and toJSON()
. Stories cannot be played in a browser without the corresponding compiler combining it with story format data.
Parsers
Translates output formats such as HTML, Twee, JSON, or JSONP into objects.
Note: Twine 1 story formats exist across multiple files (header.html
and optional code.js
). They cannot be parsed into a StoryFormat
object.
parseTwee()
parseJSON()
parseStoryFormat()
parseTwine1HTML()
parseTwine2HTML()
parseTwine2ArchiveHTML()
Compilers
Compiles story, story formats, or other data into an archive or playable format.
compileTwine2HTML()
compileTwine1HTML()
compileTwine2ArchiveHTML()
Note: In order to create playable Twine 1 HTML, an engine.js
file must be supplied.
Support Functionality
Multiple Twine formats support using an IFID to identify one work from another.
As part of its API, the Extwee method generateIFID()
can be used to create a new IFID for a Story
object or as part of other processes.
Documentation
Extwee has documentation hosted on GitHub Pages.
Command-Line Usage
Extwee supports a command-line interface for four general scenarios:
Compiling Twee 3 + Twine 2 Story Format into Twine 2 HTML
Compile Twee 3 + StoryFormat into Twine 2 HTML:
extwee -c -i <tweeFile> -s <storyFormat> -o <Twine2HTML>
De-compiling Twine 2 HTML into Twee 3
De-compile Twine 2 HTML into Twee 3:
extwee -d -i <twine2HTML> -o <outputTwee>
Compiling Twee 3 into Twine 1 HTML
Enabling Twine 1 mode requires using the -t1
or --twine1
flag.
Because Twine 1 story formats can be split across files, compilation requires the "engine" from Twine 1 named engine.js
, the name of the story format, and then its header.html
template code and the optional but often included code.js
file.
extwee -t1 -c -i <tweeFile> -o <Twine1HTML> -engine <engineJS> -name <storyFormatName> -codejs <CodeJS> -header <header>
De-compiling Twine 1 HTML into Twee 3
Enabling Twine 1 mode requires using the -t1
or --twine1
flag.
extwee -t1 -d -i <twine1HTML> -o <outputTwee>
Roadmap
Each major version has its own GitHub project:
Tree Shaking Support
For advanced tree shaking patterns, most formats are broke into compile.js
and parse.js
files exporting associated compile()
and parse()
functions. When using the API, it is possible to only import a single function or object to produce smaller and potentially faster code in projects dependent on Extwee functionality.
License
Distributed under the MIT License. See LICENSE.txt
for more information.