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extra-fsm

v0.2.1

Published

The library supports both OOP and FP.

Downloads

11,101

Readme

extra-fsm

The library supports both OOP and FP.

Install

npm install --save extra-fsm
# or
yarn add extra-fsm

Usage

import { FiniteStateMachine, transition } from 'extra-fsm'

const schema = {
  stopped: { start: 'running' }
, running: { stop: 'stopped' }
}

// OOP
const fsm = new FiniteStateMachine(schema, 'stopped')
fsm.send('start')
console.log(fsm.state) // running

// FP
const newState = transition(schema, 'stopped', 'start')
console.log(newState)// running

API

type IFiniteStateMachineSchema<
  State extends string | number | symbol
, Event extends string | number | symbol
> = Record<State, Partial<Record<Event, State>>>

FiniteStateMachine

class FiniteStateMachine<
  State extends string | number | symbol
, Event extends string | number | symbol
> {
  get [Symbol.toStringTag](): string
  get state(): State

  constructor(
    schema: IFiniteStateMachineSchema<State, Event>
  , initialState: State
  )

  matches(state: State): boolean
  can(event: Event): boolean

  /**
   * @throws {BadEventError}
   */
  send(event: Event): void
}

ObservableFiniteStateMachine

interface IFiniteStateMachineStateChange<
  State extends string | number | symbol
, Event extends string | number | symbol
> {
  event: Event
  oldState: State
  newState: State
}

class ObservableFiniteStateMachine<
  State extends string | number | symbol
, Event extends string | number | symbol
> extends FiniteStateMachine<State, Event> {
  get [Symbol.toStringTag](): string

  observeStateChanges(): Observable<IFiniteStateMachineStateChange<State, Event>>
}

transition

export function transition<
  State extends string | number | symbol
, Event extends string | number | symbol
, TransitionEvent extends Event
>(
  schema: IFiniteStateMachineSchema<State, Event>
, state: State
, event: TransitionEvent
): State

canTransition

function canTransition<
  State extends string | number | symbol
, Event extends string | number | symbol
>(
  schema: IFiniteStateMachineSchema<State, Event>
, state: State
, event: Event
) => boolean