external.chris.kagekirin.helmich.unitymathematics.schemas.amalgamate
v0.0.1
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FlatBuffer schemas for Unity.Mathematics types This package also contains the following dependency assemblies:* FlatSharp.Runtime@7.6.0 * UnityMathematics.NoDeps@1.3.2
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unitymathematics.schemas amalgamated with its dependencies (external.chris.kagekirin.helmich.unitymathematics.schemas.amalgamate) - 0.0.1
** Repacked from NuGet using NuGettier v0.4.16+c6c6e46794fb522e40cf28c5ceccabe0607359f5 **
FlatBuffer schemas for Unity.Mathematics types
This package also contains the following dependency assemblies:* FlatSharp.Runtime@7.6.0
- UnityMathematics.NoDeps@1.3.2
Unity.Mathematics.Schemas
This repo consists of FlatBuffer schemas that are compiled for C#/.NET with FlatSharp.
The main schema, Unity.Mathematics.fbs
defines FlatBuffer structures that are directly compatible to
their eponymous C# structures defined by the Unity.Mathematics assembly.
The supplementary schema, Unity.Mathematics.Tables.fbs
defines FlatBuffer tables containing single values of arrays
of the aforementationed structures that can be de/serialialized. This schema is mostly intended for usage by the unit tests,
and as an integration example.
⚡ tl;dr or I just want to fetch the correct dependency
dotnet CLI
dotnet add package UnityMathematics.Schemas --version x.y.z
Directory.Packages.props
<ItemGroup>
<PackageVersion Include="UnityMathematics.Schemas" Version="x.y.z" />
</ItemGroup>
Schema only (i.e. for integration and recompilation by local project)
<ItemGroup Label="dependencies">
<PackageReference Include="UnityMathematics.Schemas" GeneratePathProperty="true">
<IncludeAssets>contentfiles</IncludeAssets>
<PrivateAssets>all</PrivateAssets>
</PackageReference>
</ItemGroup>
<ItemGroup Label="schemas">
<!-- compile UnityMathematics.fbs -->
<FlatSharpSchema Include="$(UnityMathematics_Schemas)\content\**\*.fbs">
<IncludePath>$(UnityMathematics_Schemas)\content</IncludePath>
</FlatSharpSchema>
<!-- compile your own schemas -->
<FlatSharpSchema Include="$(MSBuildThisFileDirectory)\**\*.fbs">
<IncludePath>$(UnityMathematics_Schemas)\content</IncludePath>
</FlatSharpSchema>
</ItemGroup>
Runtime only (i.e. for integration by local project, without recompilation)
<ItemGroup Label="dependencies">
<PackageReference Include="UnityMathematics.Schemas" />
</ItemGroup>
Schema and Runtime (i.e. for inclusion by local schema, without recompilation of the schema itself)
<ItemGroup Label="dependencies">
<PackageReference Include="UnityMathematics.Schemas" GeneratePathProperty="true">
<IncludeAssets>all</IncludeAssets>
</PackageReference>
</ItemGroup>
<ItemGroup Label="schemas">
<!-- compile your own schemas -->
<FlatSharpSchema Include="$(MSBuildThisFileDirectory)\**\*.fbs">
<IncludePath>$(UnityMathematics_Schemas)\content</IncludePath>
</FlatSharpSchema>
</ItemGroup>
<PropertyGroup Label="FlatSharp compiler configuration">
<FlatSharpInputFilesOnly>true</FlatSharpInputFilesOnly>
</PropertyGroup>
For further information, please refer to the FlatSharp compiler documentation.
🔧 Schema usage
Define your types using the same namespace as you would in C#.
include "Unity.Mathematics.fbs";
namespace Example;
struct Transform {
position: Unity.Mathematics.float3;
rotation: Unity.Mathematics.quaternion;
scale: Unity.Mathematics.float3;
}
table Mesh {
transform: Transform (required);
vertices: [Unity.Mathematics.float3] (required);
normals: [Unity.Mathematics.float3] (required);
uvs: [Unity.Mathematics.float2] (required);
indices: [short] (required);
//...
}
table ParticleEffect {
transform: Transform (required);
vertices: [Unity.Mathematics.float3] (required);
}
🤝 Collaborate with My Project
PRs are welcome.
Please refer to COLLABORATION.md for more details.