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external.chris.kagekirin.helmich.unitymathematics.schemas.amalgamate

v0.0.1

Published

FlatBuffer schemas for Unity.Mathematics types This package also contains the following dependency assemblies:* FlatSharp.Runtime@7.6.0 * UnityMathematics.NoDeps@1.3.2

Downloads

3

Readme

unitymathematics.schemas amalgamated with its dependencies (external.chris.kagekirin.helmich.unitymathematics.schemas.amalgamate) - 0.0.1

** Repacked from NuGet using NuGettier v0.4.16+c6c6e46794fb522e40cf28c5ceccabe0607359f5 **

FlatBuffer schemas for Unity.Mathematics types

This package also contains the following dependency assemblies:* FlatSharp.Runtime@7.6.0

  • UnityMathematics.NoDeps@1.3.2

Logo Unity.Mathematics.Schemas

This repo consists of FlatBuffer schemas that are compiled for C#/.NET with FlatSharp.

The main schema, Unity.Mathematics.fbs defines FlatBuffer structures that are directly compatible to their eponymous C# structures defined by the Unity.Mathematics assembly.

The supplementary schema, Unity.Mathematics.Tables.fbs defines FlatBuffer tables containing single values of arrays of the aforementationed structures that can be de/serialialized. This schema is mostly intended for usage by the unit tests, and as an integration example.

⚡ tl;dr or I just want to fetch the correct dependency

dotnet CLI

dotnet add package UnityMathematics.Schemas --version x.y.z

Directory.Packages.props

  <ItemGroup>
    <PackageVersion Include="UnityMathematics.Schemas" Version="x.y.z" />
  </ItemGroup>

Schema only (i.e. for integration and recompilation by local project)

  <ItemGroup Label="dependencies">
    <PackageReference Include="UnityMathematics.Schemas" GeneratePathProperty="true">
      <IncludeAssets>contentfiles</IncludeAssets>
      <PrivateAssets>all</PrivateAssets>
    </PackageReference>
  </ItemGroup>

  <ItemGroup Label="schemas">
    <!-- compile UnityMathematics.fbs -->
    <FlatSharpSchema Include="$(UnityMathematics_Schemas)\content\**\*.fbs">
      <IncludePath>$(UnityMathematics_Schemas)\content</IncludePath>
    </FlatSharpSchema>

    <!-- compile your own schemas -->
    <FlatSharpSchema Include="$(MSBuildThisFileDirectory)\**\*.fbs">
      <IncludePath>$(UnityMathematics_Schemas)\content</IncludePath>
    </FlatSharpSchema>
  </ItemGroup>

Runtime only (i.e. for integration by local project, without recompilation)

  <ItemGroup Label="dependencies">
    <PackageReference Include="UnityMathematics.Schemas" />
  </ItemGroup>

Schema and Runtime (i.e. for inclusion by local schema, without recompilation of the schema itself)

  <ItemGroup Label="dependencies">
    <PackageReference Include="UnityMathematics.Schemas" GeneratePathProperty="true">
      <IncludeAssets>all</IncludeAssets>
    </PackageReference>
  </ItemGroup>

  <ItemGroup Label="schemas">
    <!-- compile your own schemas -->
    <FlatSharpSchema Include="$(MSBuildThisFileDirectory)\**\*.fbs">
      <IncludePath>$(UnityMathematics_Schemas)\content</IncludePath>
    </FlatSharpSchema>
  </ItemGroup>

  <PropertyGroup Label="FlatSharp compiler configuration">
    <FlatSharpInputFilesOnly>true</FlatSharpInputFilesOnly>
  </PropertyGroup>

For further information, please refer to the FlatSharp compiler documentation.

🔧 Schema usage

Define your types using the same namespace as you would in C#.

include "Unity.Mathematics.fbs";

namespace Example;

struct Transform {
  position: Unity.Mathematics.float3;
  rotation: Unity.Mathematics.quaternion;
  scale: Unity.Mathematics.float3;
}

table Mesh {
  transform: Transform (required);
  vertices: [Unity.Mathematics.float3] (required);
  normals: [Unity.Mathematics.float3] (required);
  uvs: [Unity.Mathematics.float2] (required);
  indices: [short] (required);
  //...
}

table ParticleEffect {
  transform: Transform (required);
  vertices: [Unity.Mathematics.float3] (required);
}

🤝 Collaborate with My Project

PRs are welcome.
Please refer to COLLABORATION.md for more details.