exclass
v1.1.0
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Quick and simple JavaScript class library.
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exclass.js
Lightweight, but powerful JavaScript inheritance and mixins.
Introduction
exclass.js is a library designed to solve common problems that happen in JS inheritance model. It helps with creating and inheriting JavaScript classes and does some dirty job internally to make it possible. The library has been inspired in Qooxdoo
s object oriented model, but the idea has been completely redesigned, which resulted in a much simpler code that allows third parties to write their own extensions if needed. Additionally, exclass.js never modifies the global scope.
So how to create a JavaScript Class? Just import exclass
library (or include, if you work on client-side) and use exclass
as a function to create your own class. exclass
function accepts only one argument of Object
type that is used to define a base class, class members, and class statics; it will return a new Class
object that can be instantiated. A simple example is shown below:
// Create a new `Class` object that doesn't inherit from any object. It
// inherits internally from a pure JavaScript `Object`, but in the end all
// objects do. A `$construct` property defines `Class` constructor and other
// properties define `Class` members (that will be put to `Class.prototype`).
var Class = exclass({
$construct: function() {
this.text = "Hi!"
},
toString: function() {
return this.text;
}
});
The $construct
property defines class constructor and other properties define class members. The Class
can be instantiated simply by using new
operator as demonstrated on the following example:
// Create an instance of `Class` defined in previous example.
var instance = new Class();
// `instance` is now an instance of `Class`, we can check if the inheritance
// is working as expected by calling `toString` method, which should return
// "Hi!". Another expected behavior is using `instanceof` keyword which should
// return `true` if tested against `Class`.
console.log(instance.toString()); // Outputs `Hi!`.
console.log(instance instanceof Class); // Outputs `true`.
console.log(instance instanceof Object); // Outputs `true`.
Inheritance
Inheritance is defined by using $extend
property:
// `Point` is a base class.
var Point = exclass({
$construct: function(x, y) {
this.x = x;
this.y = y;
},
translate: function(x, y) {
this.x += x;
this.y += y;
},
toString: function() {
return "Point(" +
"{ x: " + this.x +
", y: " + this.y + " })";
}
});
// `Circle` extends `Point`.
var Circle = exclass({
$extend: Point,
$construct: function(x, y, radius) {
// Has to call superclass constructor.
Point.call(this, x, y);
this.radius = radius;
},
// Overrides `toString` of `Point`.
toString: function() {
return "Circle(" +
"{ x: " + this.x +
", y: " + this.y +
", radius: " + this.radius + " })";
}
});
// Create instances of `Point` and `Circle` classes.
var point = new Point(1, 1);
var circle = new Circle(10, 10, 5);
console.log(point.toString()); // Outputs `Point({ x: 1, y: 1 })`.
console.log(circle.toString()); // Outputs `Circle({ x: 10, y: 10, radius: 5 })`.
// `point` is an instance of `Point`, but not `Circle`.
console.log(point instanceof Point); // Outputs `true`.
console.log(point instanceof Circle); // Outputs `false`.
// `circle` is an instance of both `Point` and `Circle`.
console.log(circle instanceof Point); // Outputs `true`.
console.log(circle instanceof Circle); // Outputs `true`.
Statics
exclass.js allows to define static members by using $statics
property.
var Class = exclass({
$construct: function() {
this.status = Class.Ready;
},
$statics: {
Ready: 0,
Running: 1
}
});
console.log(Class.Ready); // Outputs `0`.
console.log(Class.Running); // Outputs `1`.
var instance = new Class();
console.log(instance.status); // Outputs `0`.
console.log(instance.Ready); // Outputs `undefined`.
Extensions
Many JS frameworks, especially client-side, provide a fixed set of extensions to the object model they use. For example Qooxdoo supports mixins, interfaces and allows to define properties and events. exclass.js doesn't have any of these to keep the design simple, but to make the library more usable a concept called Extensions
has been introduced.
Extension is a function of name that is called if a property matching the name has been used in class definition. Extensions are inherited with classes, thus a new class can provide also new extensions that will be applied to all descendants.
Extensions can be used to provide additional features in your object oriented model. The example below illustrates how to use extensions to automatically generate getProperty() and setProperty() functions:
var Point = exclass({
$construct: function(x, y) {
this.x = x;
this.y = y;
},
// Defines extensions.
$extensions: {
// Define extension `$properties`.
//
// This function will be called every time when `$properties` is used in
// class definition that directly or indirectly inherits `Point`. It is
// also called if `Point` itself uses `$properties` extension.
//
// `this` - Class object (`Point` in our case).
// `v` - Property Value ("x" or "y" in our case).
// `k` - Property Key (`$properties` in our case).
// `def` - The whole `def` object passed to `exclass(def)`.
$properties: function(v, k, def) {
// Iterate over all keys in `$properties`.
Object.keys(v).forEach(function(key) {
var upperKey = key.charAt(0).toUpperCase() + key.substr(1);
// Create getter and setter for a given `key`.
this.prototype["get" + upperKey] = function() {
return this[key];
};
this.prototype["set" + upperKey] = function(value) {
this[key] = value;
};
}, this /* binds `this` to the callback. */);
}
},
// In our case this will use the defined `$properties` extension.
$properties: {
x: true,
y: true
}
});
// Create an instance of `Point` and try.
var point = new Point(1, 2);
console.log(point.getX()); // Outputs `1`.
console.log(point.getY()); // Outputs `2`.
point.setX(10);
point.setY(20);
console.log(point.getX()); // Outputs `10`.
console.log(point.getY()); // Outputs `20`.
Hooks
Extensions define a function that is called if a given key
is present in class definition. Since this concept is fine and generally useful, sometimes it's handy to be able to call a function per class definition that doesn't rely on a particular key - this is called hooks in exclass
and defined by $hooks
property, which can contain a single function (Hook) or an array of functions. Hooks, like extensions, are inherited with the class, so if a hook is defined it's called for all classes that directly or indirectly inherit from the class where the Hook has been defined.
The following example does the same thing as $properties
extension, but by using $hooks
:
var Point = exclass({
$construct: function(x, y) {
this.x = x;
this.y = y;
},
// Define a hook.
//
// `this` - Class object (`Point` in our case).
// `def` - The whole `def` object passed to `exclass(def)`.
$hooks: function(def) {
if (!def.$properties)
return;
// Iterate over all keys in `$properties`.
Object.keys(def.$properties).forEach(function(key) {
var upperKey = key.charAt(0).toUpperCase() + key.substr(1);
// Create getter and setter for a given `key`.
this.prototype["get" + upperKey] = function() {
return this[key];
};
this.prototype["set" + upperKey] = function(value) {
this[key] = value;
};
}, this /* binds `this` to the callback. */);
},
// Will be used by the hook defined above.
$properties: {
x: true,
y: true
}
});
// Create an instance of `Point` and use functions created by the
// `property` extension.
var point = new Point(1, 2);
console.log(point.getX()); // Outputs `1`.
console.log(point.getY()); // Outputs `2`.
point.setX(10);
point.setY(20);
console.log(point.getX()); // Outputs `10`.
console.log(point.getY()); // Outputs `20`.
Hooks are very similar to extensions, however they don't need any key in definitions and are always called. Hooks are in general more powerful, because they can use any property or multiple properties to do the job. For example in uql.js library hooks are used to alias all "UPPER_CASED" functions which mimic SQL keywords to "camelCased" alternatives.
Mixins
A mixin is set of functions that can be included in another class or mixin. Mixins are defined by using exclass.mixin(def)
, where def
is similar definition compatible to exclass
itself, but without $construct
support (mixins can't be instantiated). Mixins also understand $extensions
and $hooks
, so it's possible to define these in the mixin and just include in other classes.
// Create a mixin that provides `translate(x, y)` function.
var MTranslate = exclass.mixin({
translate: function(x, y) {
this.x += x;
this.y += y;
return this;
}
});
// Create a Point class that includes MTranslate mixin.
var Point = exclass({
$mixins: [MTranslate],
$construct: function(x, y) {
this.x = x;
this.y = y;
},
toString: function() {
return "[" + this.x + " " + this.y + "]";
}
});
// Create a Rect class that includes MTranslate mixin.
var Rect = exclass({
$mixins: [MTranslate],
$construct: function(x, y, w, h) {
this.x = x;
this.y = y;
this.w = w;
this.h = h;
},
toString: function() {
return "[" + this.x + " " + this.y + " " + this.w + " " + this.h + "]";
}
});
// The translate() functions are provided to both classes.
var p = new Point(0, 0);
var r = new Rect(0, 0, 33, 67);
p.translate(1, 2);
r.translate(1, 2);
console.log(p.toString()); // Outputs `[1, 2]`.
console.log(r.toString()); // Outputs `[1, 2, 33, 67]`.
Combining more mixins to a single mixin:
// Create two mixins MTranslate and MScale.
var MTranslate = exclass.mixin({
translate: function(x, y) {
this.x += x;
this.y += y;
return this;
}
});
var MScale = exclass.mixin({
scale: function(x, y) {
if (y == null)
y = x;
this.x *= x;
this.y *= y;
return this;
}
});
// If a combined mixin is needed, it can be created simply by
// including MTranslate and MScale into another mixin.
var MCombined = exclass.mixin({
$mixins: [MTranslate, MScale]
});