ex-neurons-engine
v0.0.6
Published
## Introduction Neurons Engine is the JavaScript implementation of neurons central processing block, which runs on both Node and browser environment. It includes two parts: 1. Logic Engine. * Neurons binary protocol implementation. * Neurons blocks
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#neurons-engine
Introduction
Neurons Engine is the JavaScript implementation of neurons central processing block, which runs on both Node and browser environment. It includes two parts:
- Logic Engine.
- Neurons binary protocol implementation.
- Neurons blocks auto discovery and management.
- Communication drivers used for running on different platforms.
- Flow Engine.
- Provide Flow-based API to easy Programming.
How To Use
PC/RPI/IntelEdison
- install NodeJS environment.
- run
node cli.js
. - connect the blocks with serial port.
Browser
- copy
browser/neurons_engine.js
to your project. - add
<script src="/path/to/neurons_engine.js"></script>
in your html<head>
tag.
Example
see 'example'
LogicEngine Programming API
Create LogicEngine
In Node
var engine = require('./lib/engine/logic').create(
{"driver": "serial", "loglevel": "DEBUG"}
);
In Browser
var engine = createNeuronsLogicEngine(
{"driver": "makeblockhd", "loglevel": "DEBUG"}
);
#### configuration
* `driver`: the driver to use ,currently support
* **serial**(Node Only),
* **tcpsocket**(Node Only),
* **cordovable**(Makeblock Neuron App Only),
* **cordovatcp**(Makeblock Neuron App Only),
* `loglevel`: the loglevel to set ,when set, will not print the log which priority lower than set.
* currently support loglevel
* **TRACE**,
* **DEBUG**,
* **INFO**,
* **WARN**,
* **ERROR**,
* **FATAL**
Engine.getActiveBlocks()
Get all active blocks and their values. Example result:
{
"1_KEY_BUTTON": [
{press: 0}
],
"TEMPERATURE": [
{temperature: 27}
],
"HUMITURE": [
{temperature_humidity: [27,70]}
],
}
Engine.getBlockSubStatus(name, subname, idx = 0)
Queries a block's substatus by name. if idx is provided, will return the status of the {idx}th block of the name. If the required block does not exist, will return null
.
Return the values array of the block if block exists. eg: [1, 34]
.
Engine.sendBlockCommand(name, command, params, idx = 0)
Sends a command to block of name given. Only works for blocks with sub command.
name
: the name of the block type. eg: "MOTORS"command
: the name of the block command, eg: "SET_SPEED"params
: [array],the params of the block command, eg: [100,-100] //port1 port2
Engine Events
use Engine.on(event, callback)
to register an event handler.
support events:
'handshake'
callback(name, idx)
name
: the name of block typeidx
: the {idx}th block
'error'
callback(error)
'blockListChanges'
callback(list)
list
: the active blocks list. seeEngine.getActiveBlocks
'blockStatusChanges'
callback(name, idx, values)
values
: see Engine.GetBlockStatus
'blockConnectionStatusChanges'
callback({name: $name, idx: $idx, state: $state})
Electronic Block Definition
All support electronic blocks are defined in lib/blocks/electronic
folder by JSON objects. You can define your own block for extension:
var example = {
name: 'example', // the block name, MUST be unique
type: 0x00, // the block type id
subtype: 0x01, // the block subtype id , optional.
status: ['byte', 'BYTE', 'short', 'float'] // the block status values type definition.
};
For blocks will sub status:
var example2 = {
// the name of the block, must not be unique.
name: 'example2',
// the typeid of block.
type: 0x00,
// subtypeid of block, optional.
// subtype: 0x01,
// available sub status' datatype.
status: {
'sub1' : {
'subid': 0x01,
'datatype': ['float']
},
'sub2' : {
'subid': 0x02,
'datatype' : ['byte', 'BYTE', 'short', 'float']
}
}
};
For blocks with sub command:
var example3 = {
// the name of the block, must not be unique.
name: 'example3',
// the typeid of block.
type: 0x01,
// subtypeid of block, optional.
// subtype: 0x01,
// available sub status' datatype.
status: {
'sub1' : {
'subid': 0x01,
'datatype': ['float']
},
'sub2' : {
'subid': 0x02,
'datatype' : ['byte', 'BYTE', 'short', 'float']
}
},
// block's commands
commands: {
'command1': {
'commandid': 0x01,
'datatype': ['float']
},
'command2' : {
'commandid': 0x02,
'datatype' : ['byte', 'BYTE', 'short', 'float']
}
}
};
supported value type:
- "byte": 7bit/byte byte
- "BYTE": 8bit/byte byte (only use when the byte length < 128)
- "short": 7bit/byte short
- "SHORT": 7bit/byte short, but ignore most significant byte (only use when the MSB is 0x00)
- "long": 0x11111111 // 7bit/byte long
- "float": 7bit/byte float
- "double": 7bit/byte double
- "string": 7bit/byte byte array, in TLV format
development
run tests
gulp test
run syntax check
gulp jshint
export to browser
gulp browserify
compress after browserify
gulp compress
USB Camera block
Access by Wifi Block
Snapshot: http://192.168.100.1:8329/snap?filename=test.jpg
Note: Can also be used directly connected to PC and it will be detected as a USB 2.0 device.