events-manager
v1.1.2
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JavaScript class inherit to add an events management
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EventsManager.js
JavaScript class inherit to add an events management
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Installation
Copy the events-manager.js file into your project and include it in your HTML page. You can use it at anytime on your web page.
Manage your objects events
In your object declaration, call EventsManager to get access of the features:
function MyClass() {
// inherit EventsManager features
EventsManager.call(this);
}
var myClass = new MyClass();
// Register an event with a name and a function
// the function always gives the args variable object
// you can add a priority (optional) in the third argument like:
// 'low', 'normal' (default), 'high' or and integer value
myClass.on('changeSomething', function(args) {
// Displays {hello: 'world'}
console.log(args);
// To stop the events list propagation
this.stopPropagation();
// To retrieve the event name
console.log(this.name);
// To retrieve the event namespace
console.log(this.namespace);
// Return a value is stacked in the .fire() results
return 'a value';
}, 'normal');
// If your stack of events needs to wait until your event have
// completed its async execution, use "onAsync"
// This method provide a "callback" function
myClass.onAsync('changeSomething', function(args, callback) {
// Provide a value to retrieve it in the .fire() results
callback('a value');
});
// For more safety the method "onSafe" deletes
// automatically the same event if it is already registered
for(var i = 0; i < 10; i++) {
myClass.onSafe('changeSomething', function(args) {
// will be fire just once
console.log(args);
});
// The same way for "onAsync"
myClass.onAsyncSafe('changeSomething', function(args, callback) {
// will be fire just once
console.log(args);
callback();
});
}
// You can register a special event to be fired on every .fire()
// You have to use a namespace before for safety
// .onAnythingSafe() is also accessible
myClass.onAnything('myNamespace', function() {
});
// Fire an event trigger all of the registered events
// The second (optionnal) argument is the args variable
// The third (optionnal) argument is the callback method
myClass.fire('changeSomething', {
hello: 'world'
}, function(results) {
// Every returned values in the events are stacked
// in the "results" array
});
// To remove an event from the stack, use .off() with the exact
// same function on it
myClass.off('changeSomething', function(args) {
});
// To remove an onAnything() event
myClass.offAnything('myNamespace', function(args) {
});
// To remove all registered events
myClass.removeAll();
// Events can use a namespace to be registered by feature
// They works in the same way as traditionnal event
myClass.on('myNamespace.changeSomething', function(args) {
// ...
});
// you can remove all events from namespace registered
myClass.offNamespace('myNamespace');
// many events can be used in the same call with a space separation
myClass.on('changeAData myNamespace.changeSomething ANewChange', function(args) {
// ...
});