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event-property

v1.2.3

Published

Alternative approach to implementing events concept.

Downloads

3

Readme

event-property

An alternative approach to implementing events. TypeScript-Way.

This library provides an EventProperty class which works similar to well-known EventEmitter from NodeJS 'events' module and DOM events and some others. The different approach is to create a separate managing object for each event type instead of having a single "event manager" object driven by string arguments.

Installation

    npm install --save event-property

Usage

    import EventProperty from 'EventProperty';

    let event = new EventProperty<string>();

    event.on((arg: string) => {
        console.log(arg);
    });
    
    event.emit('Hi!');

Purpose

Common EventEmitter approach undermines benefits of strong typing because it uses string literals for event identification. This means that misspelling event name cannot be identified as an error neither during source parsing nor in runtime during the execution. This also means poor or no autocompletion and intelligence for ide. Look at this example:


    let x = new EventEmitter();
    x.on("render", () => {
        console.log("rendering stuff");
    });
    x.trigger("rendr"); // See the mistake here?

It's pretty difficult to spot this mistake especially if your code is more than 4 lines. What's more troublesome is that this code compiles and runs fine except nothing is happening. That is because to common EventEmitter "rendr" is actually just another valid event. Also when you dive into someone else's code if it not documented very well(which is the case most of the time) you have no clue which events are flying around there until you carefully read the whole code. Of course you may define constants for event names, but you have to keep them in some different place and export and import them and it's still convention. You have to remember and follow conventions wasting you mind on this and often other people don't want to. Also if you inherit from EventEmitter some minor issues may arise like inabilty to limit access to triggering events from outside of the class and requirement to put EventEmitter at the root of inheritance tree and some others.

The alternative approach is presenting each event as a separate object having its own on() and emit() methods. This concept is sometimes referred to as signals and slots and certainly there are other libraries implementing it like ts-events.

I've written this lib for several reasons. I needed a certain set of features and some features of other libraries where unnecessary and excessive for my tasks. I wanted to have deep understanding of how my events work and ability to change details of that behaviour easily on the spot. So I don't claim that this library is best of it's kind or anything like that.

Features

This library implements several additional features I deemed useful for my purposes

  • once: listen to a single next occurrence of event, actually pretty common feature for any events.
  • next: once feature in form of a promise.
  • init: adds a special handler which is invoked after the event was triggered for the first time. Argument from the first emit is passed to handler. Useful for initialization events because you don't have to care to put a listener on it before the event occurs - if the event was already emitted than provided callback will be invoked right away.
  • match: attach a listener which is invoked only if the events argument meets some condition. Usefull for stuff like keyboard events (listening to a certain key being pressed for example).
  • pipe: redirect all event occurrences to another EventProperty. Useful when you needed to simple "buble up" some events from a child to the parent of the complex model system for example.
  • EventProperty.Emitter: an interface of EventProperty which hides the emit method. Useful for describing public interfaces to events.
  • bound emit method - the emit method is bound to EventProperty by design thus you may pass it anywhere as callback without any additional manipulations.

API

See generated documentation

interface EventProperty<T> {
    on(handler: EventProperty.Handler<T>, context?: Object): ListenerId;
    once(handler: EventProperty.Handler<T>, context?: Object): ListenerId;
    
    match(value: T|RegExp, handler: EventProperty.Handler<T>, context?: Object): ListenerId;
    matchOnce(value: T|RegExp, handler: EventProperty.Handler<T>, context?: Object): ListenerId;
    
    pipe(destination: EventProperty.Emitter<T>): ListenerId;
    route(value: T|RegExp, destination: EventProperty.Emitter<T>): ListenerId;
    
    init(handler: EventProperty.Handler<T>, context?: Object): void;
    
    off(handler: EventProperty.Handler<T>): void;
    off(handler: EventProperty.Handler<T>, context: Object): void;
    off(context: Object): void;
    off(id: ListenerId): void;
    off(destination: EventProperty.Emitter<T>): void;
    off(): void;
    
    emit(eventArgument: T): void;
    
    /*static*/ make<T>(): [EventProperty<T>, EventProperty.Emitter<T>];
    /*static*/ split<T>(): [EventProperty.EmitMethod<T>, EventProperty.Emitter<T>];
    /*static*/ splitVoid(): [EventProperty.VoidEmitMethod, EventProperty.Emitter<void>];
}

interface EventProperty.Void extends EventProperty<void> {
    emit(): void;
}

Examples

Look for more examples in tests

Limiting access to emit in a class
    import EventProperty from 'event-property';

    class MyClass {
        
        // An event
        private readonly _somethingHappened: EventProperty<number> = new EventProperty<number>();
        public get somethingHappened(): EventProperty.Emitter<number> { return this._somethingHappened; }
        
        // Method triggering that event
        doSomething() {
            this._somethingHappened.emit(1);
        }
    }
    let myInstance = new MyClass();
    
    myInstance.somethingHappened.on((arg: number) => {
        console.log('happened:', arg); // happened: 1
    });
Using initialization event
    import EventProperty from 'event-property';

    let initEvent = new EventProperty.Void();
    setTimeout(() => {
        initEvent.emit();
    }, 5000);
    setTimeout(() => {
        // We don't have to worry about missing or not an already emitted 'init' event.
        initEvent.init(() => {
            console.log('Doing stuff reliably after initialization');
        });
    }, Math.floor(Math.random() * 10000));
Using match to handle a certain key
    import EventProperty from 'event-property';

    let keyPressed = new EventProperty();
    
    window.onkeydown = keyPressed.emit;
    
    keyPressed.match({keyCode: 27}, () => console.log('Escape pressed'));