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event-flow

v0.0.8

Published

Event Flow: Functional JavaScript event plumbing

Downloads

6

Readme

Event Flow

npm install --save event-flow

Functional JavaScript event plumbing

Event Flow is a declarative syntax for expressing how data moves through functions.

Quick overview

  • Define an event as a function that 1) is called with other functions, and 2) calls those other functions in the future. Let's call those other functions "delegates". This model is consistent with how Redux's store.subscribe function behaves.
  • Delegates come in two flavors. 1) One is defined by .call( ... ) which simply calls the given function, and 2) the other is defined by .pipe( ... ).to( ... ), which calls the pipe function with the to function. The advantage of approach #2 is that you can generalize how data flows to the to function. The pipe may choose to call it once, never, many times, after a Promise is resolved, etc... depending on the event arguments. And, the logic of how data flows to the to function is decoupled from the function itself. For example, you could call to with Redux store.dispatch if you're piping actions.

API

createEvent(event)

  • event is a function of a function, e.g. Redux store.subscribe.
  • Returns a new instance of the EventFlow class.
  • (Note: All methods of EventFlow are composable, meaning that they all return this.)

EventFlow.pass(source)

  • source is a function called at event time. Its return value is passed as an argument to each event delegate. If pass is called multiple times, then multiple arguments will be passed in the order of the calls.
  • Returns this.

EventFlow.call(delegate)

  • delegate is a function called at event time with arguments.
  • Returns this.

EventFlow.pipe(delegate)

  • delegate is a function called at event time with a "yield" function, plus arguments. delegate may asynchronously call the "yield" function, which is defined by the next call to EventFlow.to.
  • Returns this.

EventFlow.to(yield_function)

  • Defines the yield function passed to a pipe delegate, which is defined by the previous call to EventFlow.pipe.
  • Returns this.

Simple example with Redux

import { createEvent } from 'event-flow';
import { createStore } from 'redux';

const store = createStore((state = 0, action) => {
  switch (action.type) {
    case 'INCREMENT':
      return state + 1;
    case 'RESET':
      return 0;
    default:
      return state;
  }
});

const actions = (push, state) => {
  if (state === 10) {
    push({ type: 'RESET' });
    setTimeout(() => push({ type: 'RESET' }), 500);
  }
};

// Create a simple event flow that dispatches actions after a change to state (and logs the state).
createEvent(store.subscribe)
  .pass(store.getState)
  .call(state => console.log(`state = ${state}`))
  .pipe(actions).to(store.dispatch);

// Dispatch INCREMENT actions every 100ms.
setInterval(() => store.dispatch({ type: 'INCREMENT' }), 100);


Console output:

state = 1
state = 2
state = 3
state = 4
state = 5
state = 6
state = 7
state = 8
state = 9
state = 10
state = 0
state = 1
state = 2
state = 3
state = 4
state = 0
state = 1
state = 2
state = 3
state = 4
state = 5
state = 6
state = 7
state = 8
state = 9
state = 10
state = 0
state = 1
state = 2
state = 3
state = 4
state = 0
state = 1
state = 2
state = 3
state = 4
state = 5
state = 6
state = 7
state = 8
state = 9
state = 10
state = 0

etc...