evenity
v1.0.0
Published
Unified event attachment and emit utility
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evenity
Unified event attachment utility
Features
- Attach event to any kind of event-enabled object
- Same event API for both node-like event emitter instance and html element
- Return a closable object to detach event
Getting Started
Install the module with: npm install --save evenity
var evenity = require('evenity')
var EventEmitter = require('events').EventEmitter
var el = document.createElement('div')
var obj = new EventEmitter()
function handler(event) {
// ...
// event.detail contain the emitted datas
}
// Attach event on any eventemitter-kind object
var eventOnElement = evenity.on(el, 'myevent', handler)
var eventOnObject = evenity.on(obj, 'myevent', handler)
// Attach event once
evenity.once( /* ... */ )
// Detach event
evenity.off(el, 'myevent', handler)
evenity.off(obj, 'myevent', handler)
// Emit event
evenity.emit(el, 'click', {foo:'bar'})
// {foo:'bar'} is the detail of the CustomEvent for HTMLElement
// Detach event using close method returned by evenity
eventOnElement.close()
eventOnObject.close()
API
evenity.on()
evenity.on({EventEmitter|HTMLElement} obj, {String} eventname, {Function} handler) => {Object} closable
Attach an event handler to an object. If obj
is an HTMLElement
the handler
will receive an event object. Else, handler
receive the emitted data.
The returned closable
object has a closable.close()
method to detach the handler:
var e = evenity.on(obj, 'eventname', function(event) { /* handle event.detail */ } )
e.close() // Detach event handler
evenity.once()
evenity.once({EventEmitter|HTMLElement} obj, {String} eventname, {Function} handler)
Same as evenity.on()
but the handler is called only once, then the event is automatically
detached
evenity.off()
evenity.off({EventEmitter|HTMLElement} obj, {String} eventname, {Function} handler)
Detach an event handler
evenity.emit()
evenity.emit({EventEmitter|HTMLElement} obj, {String|CustomEvent} eventnameOrCustomEvent, [{mixed|Event} data])
Emit an event. If obj
is an HTMLElement, then a CustomEvent
is emitted with data as detail. If data is a window.Event instance
then
evenity.emit(el, 'myEvent', { foo: 'bar' })
evenity.emit(el, new CustomEvent('myEvent', { detail: {}, bubbles: true, cancelable: true }))
var canceled = !evenity.emit(el, new MouseEvent('click', { view: window, bubbles: true, cancelable: true }))