estates-test
v1.0.1
Published
![estate size](https://img.shields.io/badge/size-0.5kb-blue) [![Build and Test](https://github.com/philipodev/estate-test/actions/workflows/build-test.yml/badge.svg)](https://github.com/philipodev/estate-test/actions/workflows/build-test.yml)
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Readme
estate
- TINY (0.5kb) 🔥
- Written in Typescript
- Typings for autocomplete automatically shipped.
- Internally uses
React.Context
anduseState
- SSR support
Installation
yarn add estate immer
npm install estate immer --save
How does it work?
Essentially it's a modifyable react context. It uses react's context API and states to store and edit the data.
It uses immer
(shipped with redux-toolkit) to make sure that the data is immutable.
What it is
- A tiny state machine for component trees.
- Editable react contexts
What it is not
- A replacement to redux, mobx etc.
- A global state machine
How to use it
const CounterEstate = createEstate({
initialState: {
count: 0,
},
actions: {
increment(state) {
state.count++;
},
decrement(state) {
state.count--;
},
setCount(state, by: number) {
state.count = by;
},
},
});
function Counter() {
return (
<CounterEstate.Root>
<Count />
</CounterEstate.Root>
);
}
function Count() {
const {
state: { count },
} = useEstate(CounterEstate);
return <div>count: {count}</div>;
}
function Buttons() {
const { increment, decrement, setCount } = useEstate(CounterEstate);
return (
<div>
<button onClick={() => increment()}>+</button>
<button onClick={() => decrement()}>-</button>
<button onClick={() => setCount(5)}>Set to 5</button>
</div>
);
}
How it can be used
Compared to a global state where this could get a bit annoying with props drilling and internal state management, this is a little more declarative.
In this example we render three Counter
s (see above). They all have their own context and it's children can read/edit the state for that tree.
function App(){
return (
<div style={{ display: "flex", gap: 40 }}>
<Counter />
<Counter />
<Counter />
</div>
);
}
TODO
Feel free to help implement these features by opening pull requests
- [ ] HOC's for
Root
and a connector for class components.