eslint-plugin-auto-import
v0.1.1
Published
Automatically update imports
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eslint-plugin-auto-import
This is an ESLint plugin that will automatically add (ES6) imports to your modules, when there are undefined references that can be resolved to existing modules in your defined paths, when ESLint is run in --fix
mode.
Installation
You'll first need to install ESLint:
$ npm i eslint --save-dev
Next, install eslint-plugin-auto-import
:
$ npm install eslint-plugin-auto-import --save-dev
Note: If you installed ESLint globally (using the -g
flag) then you must also install eslint-plugin-auto-import
globally.
Usage
Add auto-import
to the plugins section of your .eslintrc
configuration file, and then add an auto-import
rule with the configuration of your modules. Here is an example:
{
"plugins": [
"auto-import"
],
"rules": {
"auto-import/auto-import": [2, {
"rootPath": "./src",
"packages": {
"d3": "d3",
"bloodhound": "Bloodhound",
"moment": "moment",
"alkali": {
"hasExports": "module-path/to/alkali"
},
"dgrid": {
"modulesIn": "./bower_components/dgrid"
},
"dstore": {
"modulesIn": "./bower_components/dstore"
}
}
}]
}
}
To use auto-import, simply write some code with undefined variables named after modules, and then run eslint in fix mode (it must be run in fix mode to modify your code), and the plugin will search through your paths to find any modules or module exports that match your variables, and add corresponding imports for them. The import will look like:
import MyVariable from '../path/to/MyVariable'
If no module is found, the undefined variable (and warning) will be left in place.
Configuration
There are several parts of configuration that can be used to define the lookup of modules to satisfy undefined referneces:
rootPath
- This defines the root path of where your modules that you are writing reside. The first thing this plugin will do to try to resolve a module, is it will search through the current directory, then the parent directory, then the children of the parent directory, then the grandparent directory, and so forth. If it finds a module with the same name as your undefined variable, it will import it using a relative path.packages
- These are packages and package modules that can be referenced. There are several types of packages that can be listed for resolution of undefined variables:- A String - If the package is simply a string, and the string matches the name of the variable, the package will be imported as the variable name. For example, if we specify
"lodash": "_"
, and an undefined variable_
is found in your code, auto-import will addimport _ from 'lodash'
- An object with
modulesIn
- In this case it will search the given directory for modules that match the undefined variable name. This will result in an import likeimport List from 'dgrid/List'
- An object with
exports
- In this case it will load the module given by the value of the property, and look at all the exports of module for a match for the undefined variable name. This will result in an import likeimport { Div } from 'alkali'
- A String - If the package is simply a string, and the string matches the name of the variable, the package will be imported as the variable name. For example, if we specify