esbuild-webgl
v0.0.3
Published
ESBuild plugin to load webGL shaders from .glsl files.
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Esbuild Plugin Webgl
ESBuild plugin to load WebGL shaders from .glsl
files.
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Overview
This ESBuild plugin streamlines the process of loading WebGL shaders in your JavaScript or TypeScript projects. By allowing you to import GLSL shader files directly into your project, it ensures a seamless development experience for WebGL applications. This approach promotes better separation of concerns by eliminating the need to hard code GLSL shader code into your JS or TS files. Additionally, it compresses the shader code, helping you to deliver a smaller minified bundle for your library.
Key Features
- Easy Integration: Easily integrate GLSL shaders into your ESBuild workflow.
- TypeScript Support: Full support for TypeScript, making it easier to work with shaders in a type-safe environment.
- Lightweight: Minimal footprint, ensuring your build times remain fast.
- Flexible Configuration: Compatible with various build tools and configurations, including
tsup
and standardesbuild
setups.
Getting Started
Follow these steps to get started with the ESBuild Plugin WebGL:
Installation
You can install the plugin using your preferred package manager:
Using pnpm
:
$ pnpm add esbuild-plugin-webgl
Using npm
:
$ npm install esbuild-plugin-webgl
Using yarn
:
$ yarn add esbuild-plugin-webgl
Note: If you are using a monorepo or workspaces, you can install this plugin at the root using the
-w
option or to a specific workspace using--filter your-package
or--scope your-package
forpnpm
oryarn
workspaces, respectively.
Usage
With tsup
To use the plugin with tsup
, add it to your tsup.config.ts
or tsup.config.js
file:
// tsup.config.ts or tsup.config.js
import { defineConfig } from "tsup";
import { webglPlugin } from "esbuild-plugin-webgl";
export default defineConfig((options) => ({
...
esbuildPlugins: [webglPlugin()],
}));
With esbuild
To use the plugin directly with esbuild
, include it in your build configuration:
import { webglPlugin } from "esbuild-plugin-webgl";
esbuild.build({
...
plugins: [webglPlugin()],
});
Example Usage
Here's a quick example of how you can import and use a GLSL shader in your project:
import vertexShader from "./shaders/vertex.glsl";
import fragmentShader from "./shaders/fragment.glsl";
// Initialize WebGL context and use the imported shaders
const gl = canvas.getContext("webgl");
const vertexShader = gl.createShader(gl.VERTEX_SHADER);
gl.shaderSource(vertexShader, vertexShaderSource);
gl.compileShader(vertexShader);
const fragmentShader = gl.createShader(gl.FRAGMENT_SHADER);
gl.shaderSource(fragmentShader, fragmentShaderSource);
gl.compileShader(fragmentShader);
Contributing
Contributions are welcome! If you find a bug or have a feature request, please open an issue. For major changes, please open a discussion first to discuss what you would like to change.
License
This library is licensed under the MPL-2.0 open-source license. See the LICENSE file for more details.
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