esbuild-plugin-ifdef
v1.0.1
Published
This esbuild plugin lets you use `//#ifdef` comments in JavaScript & TypeScript, so you can conditionally add code to files.
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esbuild-plugin-ifdef
This esbuild plugin lets you use //#ifdef
comments in JavaScript & TypeScript, so you can conditionally add code to files.
Installation
yarn add esbuild-plugin-ifdef
Usage
This adds //#ifdef
comments to JavaScript & TypeScript which let you conditionally add code to files.
For example:
//#ifdef LOD_FEATURE_FLAG
function getLODistance() {
// When LOD_FEATURE_FLAG is true, this code is included.
return runLongFunctionCode();
}
//#endif
//#ifdef !LOD_FEATURE_FLAG
function getLODistance() {
// When LOD_FEATURE_FLAG is falsy, this code is included.
return 0;
}
//#endif
This is useful for cases where treeshaking doesn't work or interferes with scoping. For example, this code does not work with tree shaking:
if (true) {
function getLODistance() {
// When LOD_FEATURE_FLAG is true, this code is included.
return runLongFunctionCode();
}
} else {
function getLODistance() {
return 0;
}
}
// This code doesn't work! getLODDistance() is undefined because it's only accessible from inside the if/else scope.
getLODDistance();
Configuration
Pass esbuild-plugin-ifdef
an object. If the value is a boolean, true
means the code inside //#ifdef KEY_IN_OBJECT
will be included, otherwise it will be removed before tree shaking/parsing.
const { build } = require("esbuild");
const ifdef = require("esbuild-plugin-ifdef");
const define = {
"process.env.LOD_FEATURE_FLAG": true,
};
build({
entryPoints: ["input.js"],
outfile: "output.js",
bundle: true,
define,
plugins: [ifdef(define)],
}).catch(() => process.exit(1));
Arguments:
export function ifdef(
// Environment variables to include
// Suggestion: use the same `define` object.
env: Object,
// By default, esbuild runs plugins on node_modules.
// You probably don't want to run this on node_modules for both performance and security reasons.
// This filters the list of files to run on to exclude node_modules and include only the directories in the top level of your project.
baseDir: string = process.cwd(),
exclude: string[] = ["dist", "vendor", "node_modules", ".git"]
);
It will automatically ignore "process.env" from any keys passed in, so you can write:
//#ifdef LOD_FEATURE_FLAG
Instead of:
//#ifdef process.env.LOD_FEATURE_FLAG
To keep the parsing really simple, #ifndef
is not implemented. However, you can prepend a "!" instead.
//#ifdef !CONDITION