npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2024 – Pkg Stats / Ryan Hefner

es-shape-mode

v1.0.4

Published

javascript graphical application

Downloads

5

Readme

shapes

shape a baisc on EcmaScript development

development baisc Typescript

programming thought object oriented or functional formula

about

why use typescript learn docs typescript

why use object oriented shapes project dev? object orented Good fine-grained division of modules for object-oriented development programs Not knowing what object-oriented is does not affect the development of this project。 If you want to learn object-oriented development program, it is recommended to look at the Java language

learn project

project package use pnpm

  1. install
pnpm i
  1. development
npm run dev
  1. production
npm run build

graphics model

basic graphic in project src core/Graphics.ts

import { Coordinate, DrawMode, GraphicsStyles } from '../interface/core';
/** @description build graphics model
 * @param type graphics type
 * @param name graphics name
 * @param styles graphics styles
 * @param centerPoint graphics baisc coordinate
 * @param drawMode context render stroke or fill
 * @returns {Graphics} Graphics
 */
export declare abstract class Graphics<S = Coordinate[]> {
    private readonly _type;
    private readonly _name;
    /** @description shape default content coordinate arry */
    private readonly _shape;
    private _drawMode;
    private readonly _styles;
    private readonly _centerPoint;
    constructor(type: symbol, shape: S, name: string, styles?: GraphicsStyles, centerPoint?: Coordinate, drawMode?: DrawMode);
    /** @description render graphics to view container */
    render(context: CanvasRenderingContext2D, animate?: boolean): void;
    /** @description apply canvasRenderingContext2d styles */
    private applyStyle;
    /** @description clear canvasRenderingContext2d rect */
    private clear;
    /** @description set graphics draw mode stroke or fill */
    set drawMode(mode: DrawMode);
    /** @description get graphics shape */
    get shape(): S;
    /** @description get by graphics name only */
    get name(): string;
    /** @description get graphics center point */
    get centerPoint(): Coordinate;
    /** @description get graphics type */
    get type(): symbol;
    /** @description get graphics draw mode stroke or fill */
    get drawMode(): DrawMode;
    /** @description draw graphics */
    protected abstract draw(context: CanvasRenderingContext2D): void;
    /** @description animate run use requestAnimationFrame */
    protected abstract update(context: CanvasRenderingContext2D, animate: boolean): boolean;
}
  1. Circle
import { Circle } from './model/Circle'
// startPoint raduis  stroke fill CanvasRenderingContext2D.styles supper
const circle = new Circle({ x: 100, y: 200, z: 0 }, 50, 'stroke', styles);
const canvas: HTMLCanvasElement = document.getElementById('canvas');
const context: CanvasRenderingContext2D = canvas.getContext('2d');
circle.render(context);
// stroke circle in graphics circle view
  1. Line
import { Line } from './model/Line'
// startPoint raduis  stroke fill CanvasRenderingContext2D.styles supper
const circle = new Circle({ x: 100, y: 200, z: 0 }, 50, 'stroke', styles);
const canvas: HTMLCanvasElement = document.getElementById('canvas');
const context: CanvasRenderingContext2D = canvas.getContext('2d');
circle.render(context);
// stroke circle in graphics circle view