es-host-wrapper
v1.2.0
Published
Invoke ECMAScript scripts in any command line JS engine.
Downloads
5
Readme
es-host-wrapper
Es-host-wrapper is a library for executing ECMAScript code uniformly across any ECMAScript host environment. Es-host-wrapper consists of a wrapper around the various ways of executing a host and processing its output (called a Runner) and a runtime library for host-agnostic scripts to use.
For a CLI tool that uses this library to make comparing ECMAScript hosts super easy, see eshost.
Installation
npm install es-host-wrapper
Supported Hosts
| Host | Supported Platforms | Download | Notes | |------|---------------------|----------|-------| | browser | Any | | Errors reported from Microsoft Edge are all of type Error. | | node | Any | https://nodejs.org | | | ch | Windows | Built from source| Chakra console host. | | d8 | Any | Built from source | v8 console host. Errors are reported on stdout. Use $.getGlobal and $.setGlobal to get and set properties of global objects in other realms. | | jsshell | Any | Download | SpiderMonkey console host. | | jsc | Mac | Built from source¹ | | | nashorn | Any | Built from source | |
1: Also available on your Mac system at /System/Library/Frameworks/JavaScriptCore.framework/Versions/A/Resources/jsc
.
Examples
const runner = js.getRunner('path/to/d8.exe', 'd8');
runner.exec(`
print(1+1);
`).then(result => console.log(result.stdout));
Documentation
es-host-wrapper API
getRunner(path, type, arguments)
Gets an instance of a runner for a particular host type. Supported host types:
- browser
- node
- d8
- jsshell
- ch
Creating a runner may start the host (eg. for the browser, creating the host executes the browser process).
You can pass command line arguments to the host process using the arguments option. It is an array of strings as you might pass to Node's spawn API.
Runner API
exec(code)
Executes code
in the host. Returns a result object.
Result Object
An object with the following keys:
- stdout: anything printed to stdout (mostly what you print using
print
). - stderr: anything printed to stderr
- error: if the script threw an error, it will be an error object. Else, it will be null.
The error object is similar to the error object you get in the host itself. Namely, it has the following keys:
- name: Error name (eg. SyntaxError, TypeError, etc.)
- message: Error message
- stack: An array of stack frames.
Runtime Library
print(str)
Prints str
to stdout.
$.global
A reference to the global object.
$.createRealm(globals)
Creates a new realm, returning that realm's runtime library ($).
For example, creating two nested realms:
$sub = $.createRealm();
$subsub = $sub.createRealm();
$.evalInNewRealm(code, onError)
Creates a new realm and evals code
in that realm. If an error is thrown, it will be passed to the onError callback.
$.evalInNewScript(code, onError)
Creates a new script and evals code
in that realm. If an error is thrown, it will be passed to the onError callback.
Scripts are different from eval in that lexical bindings go into the global lexical contour rather than being scoped to the eval.
$.getGlobal(name)
Gets a global property name.
$.setGlobal(name, value)
Sets a global property name to value.