es-eval
v0.6.0
Published
Run JavaScript safely
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es-eval
Evaluate JavaScript expressions safely. No more being afraid of what the users enter!
:game_die: Playground (pre-release version)
Installation
npm i es-eval
Usage
// Simple expression
const esEval = require('es-eval');
const result = esEval('1 + 2');
console.log(result); // Output: 3
// User values
const esEval = require('es-eval');
const result = esEval('1 + x', { x: 4 });
console.log(result); // Output: 5
Or more complex examples:
// IIFE example
const esEval = require('es-eval');
const exp = `(() => {
const out = [];
const callback = () => {
out.push('callback() called');
};
const main = function (param, cb) {
out.push('main() started with param = "' + param + '"');
cb();
out.push('main() finished');
};
main('My value', callback);
return out;
})()`;
console.log(esEval(exp));
// Output: [
// 'main() called with My value',
// 'Callback called!',
// 'main() finished'
// ]
// Hangup protection in infinite loop
const esEval = require('es-eval');
try {
esEval(`(() => {
while (true) {}
})()`);
} catch (err) {
console.log(err.message); // Output: 'Evaluation timeout'
}
Features
| Feature | Notes |
|---------|-------|
| Hangup protection | The execution of any user inputs is protected against intentional or unintentional hangups. Since it is mathematically proven that the halting problem is undecidable, hence it cannot be automatically computed, this protection is based on a configurable timeout. |
| Primitive values | number
, string
, boolean
and undefined
values. |
| Objects | { key: 'value' }
, null
, built-in static methods: Object.entries()
, Object.keys()
, Object.values()
|
| Arrays | [1, 2, 3]
, built-in properties and methods: length
, push
, pop
, shift
, ushift
, slice
, splice
, forEach
, map
, filter
, reduce
, includes
|
| Arrow function expressions | (x, y) => x + y
|
| Standard function expressions | function () { return 'value'; }
|
| Closures | |
| Nested expressions | (a < (b + 1) && a - (a < ([1, 2].map(x => 1 + x)).length))
|
| Callbacks | cb => { cb(); return 1; }
|
| Mathematical operations | +
, -
, /
, *
, %
, **
|
| Comparators | ===
, !==
, ==
, !=
, <
, >
, <=
, >=
|
| Logical operations | &&
, ||, !
|
| Bitwise operations | &
, |, ^
|
| Ternary operator | ... ? ... : ...
|
| Nullish operator | ??
|
| Variables | const
and let
declarations. Assignments. |
| Conditional | if
/ else
statement. |
| Loops | while
statement. |
| JSON
| JSON.parse()
and JSON.stringify()
. |
| Math
| Math.random()
, Math.min()
, Math.max()
, Math.floor()
, Math.ceil()
and Math.round()
. |
| Spread operator (...
) | Spread syntax for arrays, objects, and parameters. |
| Global functions | parseFloat
and parseInt
. |
Coming soon...
| Status | Feature | Notes |
|--------|---------|-------|
| :sweat: In Progress | isNaN
| Determines whether a value is NaN. |
| :sweat: In Progress | isFinite
| Determines whether a value is a finite number. |
| :sweat: In Progress | for ... of
loop | Creates a loop iterating over iterable objects, including: built-in String and Array |
| :hourglass_flowing_sand: To-Do | Array.from()
| Creates a copy of an iterable or array-like object. |
| :hourglass_flowing_sand: To-Do | Array.isArray()
| Determines whether the passed value is an Array. |
| :hourglass_flowing_sand: To-Do | Array.of()
| Creates an array from the arguments. |
Future features
:incoming_envelope: Vote what's coming on! :bulb: or Suggest your ideas.
| Feature | Notes |
|---------|-------|
| Browser support | |
| for in
loop | |
| for (;;)
loop | |
| do ... while
loop | |
| Destructuring | |
| And a lot more!... | |
How it works?
- It never executes user code passing it to JS engine (no
eval()
, nonew Function(...)
, novm
, no other third party engines), making sure the evaluation is safe. - No access to require/import modules.
- No access to OS features like file system, network, etc.
- No access to global objects.
- All user code is parsed to an AST and analyzed step by step, representing the code statements and functions in own components. No native
function
s are created with the user input. - All access to global objects is emulated and there's no real access to natives.
- Standard ECMAScript features are implemented and not delegated to the underlying engine.
What is this for
:white_check_mark: Evaluate user input expressions safely
:white_check_mark: Easily provide a way to enter and evaluate custom conditions
:white_check_mark: Embed JS expressions in template engines
:white_check_mark: Parse custom JS functions once and evaluate them many times
:white_check_mark: Create expressions with context values, including objects and arrays
What is this NOT for
:no_entry: Create entire applications
:no_entry: Replace V8, or other JS engines