eris-giveaways
v2.0.1
Published
A framework to facilitate the creation of giveaways using Eris
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Eris Giveaways
Eris Giveaways is a powerful NodeJS framework that allows you to easily manage giveaways using the Eris library!
Features
- ⏱️ Easy to use!
- 🔄 Automatic restart after bot crash!
- 🇫🇷 Support for translations: adapt the strings for your own language!
- 📁 Support for all databases! (default is json)
- ⚙️ Very customizable! (prize, duration, winners, ignored permissions, bonus entries, etc...)
- 🚀 Super powerful: start, edit, reroll, end, delete and pause giveaways!
- 💥 Events: giveawayEnded, giveawayRerolled, giveawayEdited, giveawayPaused, giveawayUnpaused, giveawayDeleted, giveawayReactionAdded, giveawayReactionRemoved, endedGiveawayReactionAdded
- 🕸️ Support for shards!
- and much more!
Installations
npm install eris-giveaways
Examples
Launch of the Framework
Before launching your bot with Eris Giveaways, here are some information you need to look at:
Required Intents:
Below are the required intents for the framework to run.
guilds
guildMessageReactions
Optional Intents
This is an optional intents for faster and better performance. You can either choose to enable these intents or not.
guildMembers
// Require Libraries
const Eris = require("eris");
const bot = new Eris("Bot TOKEN", { intents: ["guilds", "guildMessageReactions", "guildMembers"] }); // Replace "TOKEN" with your bot's real token
const settings = {
prefix: "g!"
};
// Requires Manager from eris-giveaways
const { GiveawaysManager } = require("eris-giveaways");
// Create a Giveaways Manager
const manager = new GiveawaysManager(client, {
storage: "./giveaways.json",
default: {
botsCanWin: false,
embedColor: 0xFF0000,
embedColorEnd: 0x000000,
reaction: "🎉"
}
});
// We can now access the Giveaways Manager everywhere!
client.giveawaysManager = manager;
client.on("ready", () => {
console.log(`${client.user.username} is Ready!`);
});
// Connect the bot to Discord
client.connect();
After that, giveaways that are not yet completed will start to be updated again and new giveaways can be started.
Start a Giveaway
client.on("messageCreate", async (message) => {
if (message.author.bot) return;
const ms = require("ms") // npm install ms
const args = message.content.slice(settings.prefix.length).trim().split(/ +/g);
const command = args.shift();
if (command === "start-giveaways") {
client.giveawaysManager.start(message.channel, {
duration: ms(args[0]),
prize: args.slice(2).join(" "),
winnerCount: parseInt(args[1])
});
}
});
This allows you to start a new giveaway. Once the start()
function is called, the giveaway starts, and you only have to observe the result, the library does the rest!
⚠ ATTENTION!
The command examples below (reroll, edit delete, end) can be executed on any server your bot is a member of if a person has the prize
or the messageID
of a giveaway. To prevent abuse we recommend to check if the prize
or the messageID
that was provided by the command user is for a giveaway on the same server, if it is not, then cancel the command execution.
let giveaway = client.giveawaysManager.giveaways.find((g) => g.guildID === message.channel.guild.id && g.prize === args.join(" ")) || client.giveawaysManager.giveaways.find((g) => g.guildID === message.channel.guild.id && g.messageID ==== args[0]);
if (!giveaway) return message.channel.createMessage(`Unable to find giveaway for \`${args.join(" ")}\``);
Reroll a Giveaway
client.on("messageCreate", async (message) => {
if (message.author.bot) return;
const args = message.content.slice(settings.prefix.length).trim().split(/ +/g);
const command = args.shift();
if (command === "reroll") {
const messageID = args[0];
client.giveawaysManager.reroll(messageID).then(() => {
message.channel.createMessage("Giveaway successfully rerolled!");
}).catch(() => {
message.channel.createMessage(`No giveaway found for \`${messageID}\`, please check and retry`);
});
}
});
Edit a Giveaway
client.on("messageCreate", async (message) => {
if (message.author.bot) return;
const args = message.content.slice(settings.prefix.length).trim().split(/ +/g);
const command = args.shift();
if (command === "edit") {
const messageID = args[0];
client.giveawaysManager.edit(messageID, {
addTime: 5000, // Add another 5 seconds to the giveaway length
newWinnerCount: 3, // Set the new winner count to 3
newPrize: "New Prize!" // Set the new prize
}).then(() => {
message.channel.createMessage(`Giveaway successfully edited!`);
}).catch(() => {
message.channel.createMessage(`An error has occured, please check and retry`);
});
}
});
Coming Soon Features
Here's the current planned list of upcoming and new features which will be release in Eris Giveaways.
- Support for buttons