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erela-exp

v1.0.0

Published

An easy-to-use Lavalink client for NodeJS.

Downloads

3

Readme

Documentation & Guides

Prerequisites

Note: Java v11 or newer is required to run the Lavalink.jar. Java v13 is recommended. If you are using sdkman then its a manager, not Java, you have to install sdkman and use sdkman to install Java

Warning: Java v14 has issues with Lavalink.

Installation

NPM :

npm install erela.js

Yarn :

yarn add erela.js

Getting Started

  • Create an application.yml file in your working directory and copy the example into the created file and edit it with your configuration.

  • Run the jar file by running java -jar Lavalink.jar in a Terminal window.

Example usage

// To install Discord.JS and Erela.JS, run:
// npm install discord.js erela.js
const { Client } = require("discord.js");
const { Manager } = require("erela.js");

// Initialize the Discord.JS Client.
const client = new Client();

// Initiate the Manager with some options and listen to some events.
client.manager = new Manager({
  // Pass an array of node. Note: You do not need to pass any if you are using the default values (ones shown below).
  nodes: [
    // If you pass a object like so the "host" property is required
    {
      host: "localhost", // Optional if Lavalink is local
      port: 2333, // Optional if Lavalink is set to default
      password: "youshallnotpass", // Optional if Lavalink is set to default
    },
  ],
  // A send method to send data to the Discord WebSocket using your library.
  // Getting the shard for the guild and sending the data to the WebSocket.
  send(id, payload) {
    const guild = client.guilds.cache.get(id);
    if (guild) guild.shard.send(payload);
  },
})
  .on("nodeConnect", node => console.log(`Node ${node.options.identifier} connected`))
  .on("nodeError", (node, error) => console.log(`Node ${node.options.identifier} had an error: ${error.message}`))
  .on("trackStart", (player, track) => {
    client.channels.cache
      .get(player.textChannel)
      .send(`Now playing: ${track.title}`);
  })
  .on("queueEnd", (player) => {
    client.channels.cache
      .get(player.textChannel)
      .send("Queue has ended.");

    player.destroy();
  });

// Ready event fires when the Discord.JS client is ready.
// Use EventEmitter#once() so it only fires once.
client.once("ready", () => {
  console.log("I am ready!");
  // Initiate the manager.
  client.manager.init(client.user.id);
});

// Here we send voice data to lavalink whenever the bot joins a voice channel to play audio in the channel.
client.on("raw", (d) => client.manager.updateVoiceState(d));

client.on("message", async (message) => {
  if (message.content.startsWith("!play")) {
    // Note: This example only works for retrieving tracks using a query, such as "Rick Astley - Never Gonna Give You Up".

    // Retrieves tracks with your query and the requester of the tracks.
    // Note: This retrieves tracks from youtube by default, to get from other sources you must enable them in application.yml and provide a link for the source.
    // Note: If you want to "search" for tracks you must provide an object with a "query" property being the query to use, and "source" being one of "youtube", "soundcloud".
    const res = await client.manager.search(
      message.content.slice(6),
      message.author
    );

    // Create a new player. This will return the player if it already exists.
    const player = client.manager.create({
      guild: message.guild.id,
      voiceChannel: message.member.voice.channel.id,
      textChannel: message.channel.id,
    });

    // Connect to the voice channel.
    player.connect();

    // Adds the first track to the queue.
    player.queue.add(res.tracks[0]);
    message.channel.send(`Enqueuing track ${res.tracks[0].title}.`);

    // Plays the player (plays the first track in the queue).
    // The if statement is needed else it will play the current track again
    if (!player.playing && !player.paused && !player.queue.size)
      player.play();

    // For playlists you'll have to use slightly different if statement
    if (
      !player.playing &&
      !player.paused &&
      player.queue.totalSize === res.tracks.length
    )
      player.play();
  }
});

client.login("your token");

Note: Discord.js is used in this example, but it does work with other libraries with the same example but with your library functions.

You can find more examples in the examples folder.

Plugins

You can use plugins below to extend Erela.js' features easily.

Note: These are the only ones shown before being published, check the GitHub repository for a complete list.

Contributors

👤 Solaris

👤 Anish Shobith

👤 ayntee