epiceditor
v0.2.0
Published
An Embeddable Markdown Editor
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An Embeddable JavaScript Markdown Editor
EpicEditor is an embeddable JavaScript Markdown editor with split fullscreen editing, live previewing, automatic draft saving, offline support, and more. For developers, it offers a robust API, can be easily themed, and allows you to swap out the bundled Markdown parser with anything you throw at it.
Why
Because, WYSIWYGs suck. Markdown is quickly becoming the replacement. GitHub, Stackoverflow, and even blogging apps like Posterous are now supporting Markdown. EpicEditor allows you to create a Markdown editor with a single line of JavaScript:
var editor = new EpicEditor().load();
Quick Start
EpicEditor is easy to implement. Add the script and assets to your page, provide a target container and call load()
.
Step 1: Download
Download the latest release or clone the repo:
$ git clone [email protected]:OscarGodson/EpicEditor
Step 2: Create your container element
<div id="epiceditor"></div>
Step 3: Add the epiceditor.js
file
<script src="epiceditor.min.js"></script>
Step 4: Init EpicEditor
var editor = new EpicEditor().load();
API
EpicEditor([options])
The EpicEditor
constructor creates a new editor instance. Customize the instance by passing the options
parameter. The example below uses all options and their defaults:
var opts = {
container: 'epiceditor',
textarea: null,
basePath: 'epiceditor',
clientSideStorage: true,
localStorageName: 'epiceditor',
useNativeFullsreen: true,
parser: marked,
file: {
name: 'epiceditor',
defaultContent: '',
autoSave: 100
},
theme: {
base: '/themes/base/epiceditor.css',
preview: '/themes/preview/preview-dark.css',
editor: '/themes/editor/epic-dark.css'
},
button: {
preview: true,
fullscreen: true
},
focusOnLoad: false,
shortcut: {
modifier: 18,
fullscreen: 70,
preview: 80
},
string: {
togglePreview: 'Toggle Preview Mode',
toggleEdit: 'Toggle Edit Mode',
toggleFullscreen: 'Enter Fullscreen'
}
}
var editor = new EpicEditor(opts);
Options
load([callback])
Loads the editor by inserting it into the DOM by creating an iframe
. Will trigger the load
event, or you can provide a callback.
editor.load(function () {
console.log("Editor loaded.")
});
unload([callback])
Unloads the editor by removing the iframe
. Keeps any options and file contents so you can easily call .load()
again. Will trigger the unload
event, or you can provide a callback.
editor.unload(function () {
console.log("Editor unloaded.")
});
getElement(element)
Grabs an editor element for easy DOM manipulation. See the Themes section below for more on the layout of EpicEditor elements.
container
: The element given at setup in the options.wrapper
: The wrapping<div>
containing the 2 editor and previewer iframes.wrapperIframe
: The iframe containing thewrapper
element.editor
: The #document of the editor iframe (i.e. you could doeditor.getElement('editor').body
).editorIframe
: The iframe containing theeditor
element.previewer
: The #document of the previewer iframe (i.e. you could doeditor.getElement('previewer').body
).previewerIframe
: The iframe containing thepreviewer
element.
someBtn.onclick = function () {
console.log(editor.getElement('editor').body.innerHTML); // Returns the editor's content
}
is(state)
Returns a boolean for the requested state. Useful when you need to know if the editor is loaded yet for example. Below is a list of supported states:
loaded
unloaded
edit
preview
fullscreen
fullscreenBtn.onclick = function () {
if (!editor.is('loaded')) { return; }
editor.enterFullscreen();
}
open(filename)
Opens a file into the editor.
openFileBtn.onclick = function () {
editor.open('some-file'); // Opens a file when the user clicks this button
}
importFile([filename],[content])
Imports a string of content into a file. If the file already exists, it will be overwritten. Useful if you want to inject a bunch of content via AJAX. Will also run .open()
after import automatically.
importFileBtn.onclick = function () {
editor.importFile('some-file',"#Imported markdown\nFancy, huh?"); //Imports a file when the user clicks this button
}
exportFile([filename],[type])
Returns the raw content of the file by default, or if given a type
will return the content converted into that type. If you leave both parameters null
it will return the current document's raw content.
syncWithServerBtn.onclick = function () {
var theContent = editor.exportFile();
saveToServerAjaxCall('/save', {data:theContent}, function () {
console.log('Data was saved to the database.');
});
}
rename(oldName, newName)
Renames a file.
renameFileBtn.onclick = function () {
var newName = prompt('What do you want to rename this file to?');
editor.rename('old-filename.md', newName); //Prompts a user and renames a file on button click
}
save()
Manually saves a file. EpicEditor will save continuously every 100ms by default, but if you set autoSave
in the options to false
or to longer intervals it's useful to manually save.
saveFileBtn.onclick = function () {
editor.save();
}
remove(name)
Deletes a file.
removeFileBtn.onclick = function () {
editor.remove('example.md');
}
getFiles([name])
If no name
is given it returns an object containing all the file objects. If a name
is specified it will return just that single file object.
var files = editor.getFiles();
for (x in files) {
console.log('File: ' + x); //Returns the name of each file
};
on(event, handler)
Sets up an event handler (callback) for a specified event. For all event types, see the Events section below.
editor.on('unload', function () {
console.log('Editor was removed');
});
emit(event)
Fires an event programatically. Similar to jQuery's .trigger()
editor.emit('unload'); // Triggers the handler provided in the "on" method above
removeListener(event, [handler])
Allows you to remove all listeners for an event, or just the specified one.
editor.removeListener('unload'); //The handler above would no longer fire
preview()
Puts the editor into preview mode.
previewBtn.onclick = function () {
editor.preview();
}
edit()
Puts the editor into edit mode.
editBtn.onclick = function () {
editor.edit();
}
enterFullscreen()
Puts the editor into fullscreen mode.
Note: due to browser security restrictions, calling enterFullscreen
programmatically
like this will not trigger native fullscreen. Native fullscreen can only be triggered by a user interaction like mousedown or keyup.
enterFullscreenBtn.onclick = function () {
editor.enterFullscreen();
}
exitFullscreen()
Closes fullscreen mode.
exitFullscreenBtn.onclick = function () {
editor.exitFullscreen();
}
reflow([type], [callback])
reflow()
allows you to "reflow" the editor in it's container. For example, let's say you increased
the height of your wrapping element and want the editor to resize too. You could call reflow
and the editor will resize to fit. You can pass it one of two strings as the first parameter to
constrain the reflow to either width
or height
.
It also provides you with a callback parameter if you'd like to do something after the resize is finished.
The callback will return the new width and/or height in an object. Additionally, you can also listen for
the reflow
event. This will also give you back the new size.
Note: If you call reflow()
or reflow('width')
and you have a fluid width container
EpicEditor will no longer be fluid because doing a reflow on the width sets an inline style on the editor.
// For an editor that takes up the whole browser window:
window.onresize = function () {
editor.reflow();
}
// Constrain the reflow to just height:
someDiv.resizeHeightHandle = function () {
editor.reflow('height');
}
// Same as the first example, but this has a callback
window.onresize = function () {
editor.reflow(function (data) {
console.log('width: ', data.width, ' ', 'height: ', data.height);
});
}
Events
You can hook into specific events in EpicEditor with on() such as when a file is created, removed, or updated. Below is a complete list of currently supported events and their description.
Themes
Theming is easy in EpicEditor. There are three different <iframe>
s which means styles wont leak between the "chrome" of
EpicEditor, previewer, or editor. Each one is like it's own web page. In the themes
directory you'll see base
, preview
, and
editor
. The base styles are for the "chrome" of the editor which contains elements such as the utility bar containing the icons.
The editor is the styles for the contents of editor <iframe>
and the preview styles are applied to the preview <iframe>
.
The HTML of a generated editor (excluding contents) looks like this:
<div id="container">
<iframe id="epiceditor-instance-id">
<html>
<head>
<link type="text/css" id="" rel="stylesheet" href="epiceditor/themes/base/epiceditor.css" media="screen">
</head>
<body>
<div id="epiceditor-wrapper">
<iframe id="epiceditor-editor-frame">
<html>
<head>
<link type="text/css" rel="stylesheet" href="epiceditor/themes/editor/epic-dark.css" media="screen">
</head>
<body contenteditable="true">
<!-- raw content -->
</body>
</html>
</iframe>
<iframe id="epiceditor-previewer-frame">
<html>
<head>
<link type="text/css" rel="stylesheet" href="epiceditor/themes/preview/github.css" media="screen">
</head>
<body>
<div id="epiceditor-preview">
<!-- rendered html -->
</div>
</body>
</html>
</iframe>
<div id="epiceditor-utilbar">
<img width="16" src="epiceditor/images/preview.png" class="epiceditor-toggle-btn">
<img width="16" src="epiceditor/images/fullscreen.png" class="epiceditor-fullscreen-btn">
</div>
</div>
</body>
</html>
</iframe>
</div>
Custom Parsers
EpicEditor is set up to allow you to use any parser that accepts and returns a string. This means you can use any flavor of Markdown, process Textile, or even create a simple HTML editor/previewer (parser: false
). The possibilities are endless. Just make the parser available and pass its parsing function to the EpicEditor setting and you should be all set.
For even more customization/optimization you can replace the default built-in processor on build. Running jake build parser=path/to/parser.js
will override the default Marked build and replace it with your custom script.
See the custom parsers wiki page for more.
Contributing
Contributions are greatly encouraged and appreciated. For more on ways to contribute please check the wiki: Contributing Guide.
Credits
EpicEditor relies on Marked to parse markdown and is brought to you in part by Oscar Godson and John Donahue. Special thanks to Adam Bickford for the bug fixes and being the QA for pull requests. Lastly, huge thanks to Sebastian Nitu for the amazing logo and doc styles.