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engine.io-rooms

v0.2.0

Published

Simple rooms wrapper for engine.io

Downloads

4

Readme

Engine.IO Rooms

Build Status NPM version

Node.JS module, that adds room capabilities to an Engine.IO server.

Instalation

npm install engine.io-rooms

Usage

On the Server

var Rooms = require('engine.io-rooms');
var engine = require('engine.io');
var server = require('http').createServer();
var io = engine(server);

// add rooms to eio
io = Rooms(io);

io.on('connection', function (socket) {

  // joining room1 & room2
  socket.join('room1');
  socket.join('room2');
  socket.join('room3');

  // leaving room room2
  socket.leave('room2');

  // get rooms I am connected to
  var myRooms = socket.rooms();
  console.log(myRooms); // ['room1', 'room3']

  // send data to room1
  socket.room('room1').send('hi');

  // send data to room1 & room3
  socket.room('room1 room3').send('hi');

  // get clients connected to room1
  socket.room('room1').clients(function(clients) {
    console.log(clients); // output array of socket ids
  });

  // leaving all rooms
  socket.leaveAll();

  // join rooms on request
  socket.on('message', function(room) {
    socket.join(room);
  });

});

server.listen(8080);

On the Client

var socket = eio('ws://localhost');
socket.onopen = function(){

  // Join the news room
  socket.send('news');
};

API

Rooms(io, [options])

Add rooms functionality to engine.io server instance. The options parameter is optional.

Rooms(io);

// or do with a custom adapter
Rooms(io, { adapter: MyAdapter });

Options are:

options.adapter

Rooms#adapter(Adapter)

Set your own adapter for rooms, by default engine.io-rooms comes with its own memory adapter but its easy to provide a custom one.

Rooms(io);

// set to my own adapter
Rooms.adapter(MyAdapter);

socket#join(name, [fn])

Join client to a room, fn is optional callback.

socket.join('room');

Join multiple rooms at once.

socket.join('room1 room2 room3', fn);

socket#room(name, [fn])

Target a specific room.

socket.room('room').send('hi');
socket.room('room').clients();

socket#room#send(message)

Send a message to a specific room.

socket.room('room').send('hi');

socket#room#clients()

Get all clients id connected to specific room.

socket.room('room').clients();

socket#leave(name)

Leave a specific room.

socket.leave('room');

Leave multiple rooms at once.

socket.leave('room1 room2 room3');

socket#leaveAll()

Leave all rooms the client has joined.

socket.leaveAll();

socket#rooms()

Get all the rooms client is connected to.

socket.rooms();

Run tests

make test

License

(The MIT License)

Copyright (c) 2013 Jonathan Brumley <[email protected]>

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the 'Software'), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.