engine.io-rooms
v0.2.0
Published
Simple rooms wrapper for engine.io
Downloads
33
Maintainers
Readme
Engine.IO Rooms
Node.JS module, that adds room capabilities to an Engine.IO server.
Instalation
npm install engine.io-rooms
Usage
On the Server
var Rooms = require('engine.io-rooms');
var engine = require('engine.io');
var server = require('http').createServer();
var io = engine(server);
// add rooms to eio
io = Rooms(io);
io.on('connection', function (socket) {
// joining room1 & room2
socket.join('room1');
socket.join('room2');
socket.join('room3');
// leaving room room2
socket.leave('room2');
// get rooms I am connected to
var myRooms = socket.rooms();
console.log(myRooms); // ['room1', 'room3']
// send data to room1
socket.room('room1').send('hi');
// send data to room1 & room3
socket.room('room1 room3').send('hi');
// get clients connected to room1
socket.room('room1').clients(function(clients) {
console.log(clients); // output array of socket ids
});
// leaving all rooms
socket.leaveAll();
// join rooms on request
socket.on('message', function(room) {
socket.join(room);
});
});
server.listen(8080);
On the Client
var socket = eio('ws://localhost');
socket.onopen = function(){
// Join the news room
socket.send('news');
};
API
Rooms(io, [options])
Add rooms functionality to engine.io
server instance.
The options parameter is optional.
Rooms(io);
// or do with a custom adapter
Rooms(io, { adapter: MyAdapter });
Options are:
options.adapter
Rooms#adapter(Adapter)
Set your own adapter
for rooms, by default engine.io-rooms
comes
with its own memory
adapter but its easy to provide a custom one.
Rooms(io);
// set to my own adapter
Rooms.adapter(MyAdapter);
socket#join(name, [fn])
Join client to a room
, fn
is optional callback.
socket.join('room');
Join multiple rooms at once.
socket.join('room1 room2 room3', fn);
socket#room(name, [fn])
Target a specific room
.
socket.room('room').send('hi');
socket.room('room').clients();
socket#room#send(message)
Send a message to a specific room
.
socket.room('room').send('hi');
socket#room#clients()
Get all clients id
connected to specific room
.
socket.room('room').clients();
socket#leave(name)
Leave a specific room
.
socket.leave('room');
Leave multiple rooms at once.
socket.leave('room1 room2 room3');
socket#leaveAll()
Leave all rooms the client has joined.
socket.leaveAll();
socket#rooms()
Get all the rooms client is connected to.
socket.rooms();
Run tests
make test
License
(The MIT License)
Copyright (c) 2013 Jonathan Brumley <[email protected]>
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the 'Software'), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.