enet-js
v1.3.0
Published
Node.js bindings for ENet, the reliable UDP networking library
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enet-js
Modern Node.js bindings for ENet, the reliable UDP networking library.
This package uses N-API to provide a foreign function interface for the native C library
Note that some ENet functions have not been covered yet, so feel free to contribute the ones you need
Versioning
The <major>.<minor>
version matches the supported ENet version
Install
NOTE: Node.js 14+ is currently unsupported due to a N-API bug
npm install --save-exact enet-js@latest
Then, add a field in your package.json indicating the path where the dynamic library is located. If you have binaries for multiple platforms, omit the extension
{
"enetLibPath": "path/to/enet(.dll|.dylib|.so)"
}
To get the dynamic library, compile ENet following the instructions at http://enet.bespin.org/Installation.html.
Usage
Initialization
http://enet.bespin.org/Tutorial.html#Initialization
import { enet } from "enet-js";
const start = (): void => {
if (enet.initialize() === 0) {
process.on("SIGINT", (): void => {
enet.deinitialize();
process.exit();
});
// ...
} else {
console.error("Unable to initialize ENet");
process.exit(1);
}
};
start();
Creating an ENet server
http://enet.bespin.org/Tutorial.html#CreateServer
const address: IENetAddress = {
// Bind the server to the default localhost.
host: ENET_HOST_ANY,
port: 1234
};
const host: IENetHost | null = enet.host.create(
// the address to bind the server host to
address,
// allow up to 32 clients and/or outgoing connections
32,
// allow up to 2 channels to be used, 0 and 1
2,
// assume any amount of incoming bandwidth
0,
// assume any amount of outgoing bandwidth
0
);
if (host === null) {
console.error("Unable to create host");
process.exit(1);
} else {
console.log("Server running on port", address.port);
// ...
enet.host.destroy(host);
}
Creating an ENet client
http://enet.bespin.org/Tutorial.html#CreateClient
const host: IENetHost | null = enet.host.create(
// create a client host
null,
// only allow 1 outgoing connection
1,
// allow up to 2 channels to be used, 0 and 1
2,
// assume any amount of incoming bandwidth
0,
// assume any amount of outgoing bandwidth
0
);
if (host === null) {
console.error("Unable to create host");
process.exit(1);
} else {
// ...
enet.host.destroy(host);
}
Managing an ENet host
http://enet.bespin.org/Tutorial.html#ManageHost
setInterval((): void => {
// Wait up to 1000 milliseconds for an event.
const event: IENetEvent | null = enet.host.service(host, 1000);
if (event) {
switch (event.type) {
case ENetEventType.none:
break;
case ENetEventType.connect:
console.log(
"Client connected",
event.peer.address.host,
event.peer.address.port
);
break;
case ENetEventType.disconnect:
console.log(
"Client disconnected",
event.peer.address.host,
event.peer.address.port
);
break;
case ENetEventType.receive:
console.log(
"Packet received from channel",
event.channelID,
event.packet.data
);
// Clean up the packet now that we're done using it.
enet.packet.destroy(event.packet);
break;
}
}
});
Sending a packet to an ENet peer
http://enet.bespin.org/Tutorial.html#SendingPacket
// Create a reliable packet of size 7 containing "packet\0"
const packet: IENetPacket | null = enet.packet.create(
Buffer.from("packet\0"),
ENetPacketFlag.reliable
);
/* Send the packet to the peer over channel id 0.
* One could also broadcast the packet
* using enet.host.broadcast(host, 0, packet);
*/
if (packet) {
enet.peer.send(peer, 0, packet);
// One could just use enet.host.service() instead.
enet.host.flush(host);
}
Disconnecting an ENet peer
http://enet.bespin.org/Tutorial.html#Disconnecting
enet.peer.disconnect(peer, 0);
/* Allow up to 3 seconds for the disconnect to succeed
* and drop any packets received packets.
*/
const event: IENetEvent | null = enet.host.service(host, 3000);
if (event) {
switch (event.type) {
case ENetEventType.disconnect:
console.log("Disconnection succeeded.");
return;
case ENetEventType.receive:
enet.packet.destroy(packet);
break;
}
}
/* We've arrived here, so the disconnect attempt didn't
* succeed yet. Force the connection down.
*/
enet.peer.reset(peer);
Connecting to an ENet host
http://enet.bespin.org/Tutorial.html#Connecting
// Connect to 127.0.0.1:1234.
const address: IENetAddress = { host: "127.0.0.1", port: 1234 };
// Initiate the connection, allocating the two channels 0 and 1.
const peer: IENetPeer | null = enet.host.connect(host, address, 2, 0);
if (peer === null) {
console.error("No available peers for initiating an ENet connection");
process.exit(1);
}
// Wait up to 5 seconds for the connection attempt to succeed.
const event: IENetEvent | null = enet.host.service(host, 5000);
if (event && event.type === ENetEventType.connect) {
console.log("Connection to 127.0.0.1:1234 succeeded.");
// ...
} else {
/* Either the 5 seconds are up or a disconnect event was
* received. Reset the peer in the event the 5 seconds
* had run out without any significant event.
*/
enet.peer.reset(peer);
console.error("Connection to 127.0.0.1:1234 failed.");
}
Docs
This package aims to serve only as a compatibility layer without expanding the functionality, which means the functions and data structures mirror the native ones, whose docs can be found at http://enet.bespin.org/.
This package also provides TypeScript type definitions to help ensure proper usage.