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energy-relay

v0.0.0

Published

game mechanics for proximity-based energy relay realtime strategy games

Downloads

9

Readme

energy-relay

game mechanics for proximity-based energy relay realtime strategy games

build status

example

var relay = require('energy-relay');

var monster = relay({ attack : 100, defend : 3 });
var tree = relay({ attack : 0, defend : 10 });

var attack = monster.attack(tree);
attack.on('delta', function (delta) {
    console.log([
        'tree ' + delta.defend + ', monster ' + delta.attack,
        '  tree:    ' + JSON.stringify(tree.energy),
        '  monster: ' + JSON.stringify(monster.energy),
    ].join('\n'));
});

attack.on('failure', function () {
    console.log('tree withstood attack, out of attack energy');
});

attack.on('success', function () {
    console.log('tree was defeated');
});

$ node example/relay.js
tree 0, monster -9
  tree:    {"attack":0,"defend":10,"throughput":0,"radius":0,"storage":0,"generate":0}
  monster: {"attack":91,"defend":3,"throughput":0,"radius":0,"storage":0,"generate":0}
tree 0, monster -7
  tree:    {"attack":0,"defend":10,"throughput":0,"radius":0,"storage":0,"generate":0}
  monster: {"attack":84,"defend":3,"throughput":0,"radius":0,"storage":0,"generate":0}
tree -9, monster 0
  tree:    {"attack":0,"defend":1,"throughput":0,"radius":0,"storage":0,"generate":0}
  monster: {"attack":84,"defend":3,"throughput":0,"radius":0,"storage":0,"generate":0}
tree 0, monster -9
  tree:    {"attack":0,"defend":1,"throughput":0,"radius":0,"storage":0,"generate":0}
  monster: {"attack":75,"defend":3,"throughput":0,"radius":0,"storage":0,"generate":0}
tree -9, monster 0
  tree:    {"attack":0,"defend":0,"throughput":0,"radius":0,"storage":0,"generate":0}
  monster: {"attack":75,"defend":3,"throughput":0,"radius":0,"storage":0,"generate":0}
tree was defeated

methods

var relay = require('energy-relay')

var unit = relay(energy, opts={})

Create a game unit with an energy levels object. The energy keys are:

  • defend
  • attack
  • storage

Specify opts.delay to set the amount of time between attack event.

var attack = unit.attack(defender)

Attack the defender relay with unit, returning an attack object.

attack.cancel()

Cancel an active attack.

events

attack.on('delta', function (deltas) {})

For the attack in progress, emit a 'delta' with 'attack' and 'defend' keys every time the energy levels for the attacker or defender change.

attack.on('success', function () {})

When an attack was successful, the 'success' event fires.

attack.on('failure', function () {})

When an attack was unsuccessful because the attacker ran out of attack energy, the 'failure' event is emitted.

attack.on('end', function () {})

When an attack is over for whatever reason, the 'end' event fires.

unit.on('damage', function (damage, attacker) {})

When a unit gets attacked, a 'damage' event is emitted with the amount of damage as an integer and the attacker unit responsible for the damage.

unit.on('cost', function (cost) {})

When a unit spends energy on attacks or transfers, the 'cost' event gets emitted with the 'cost.type' of transfer ('attack' or 'transfer') and the cost.value amount of energy.

install

With npm do:

npm install energy-relay

license

MIT