emblem-generator
v1.1.7
Published
Generate SVG emblems
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16
Readme
Emblem Generator: JavaScript library to generate SVG emblems
Based on unmaintained repository GW2Emblem by Mladen Todorovic ([email protected])
A VueJS version is available here: https://github.com/kiplin-dev/emblem-generator-vue
Demo
https://www.pochworld.com/emblem-generator/
How to use!
In browser
Include emblem-generator.js
file into HTML:
<script type="text/javascript" src="emblem-generator.js"></script>
In NodeJS environment
import EmblemGenerator from 'emblem-generator';
Usage
Instantiate EmblemGenerator, then, initiate emblemGenerator in empty div with the id 'emblem-div'
const emblemGenerator = new EmblemGenerator();
// 'emblem-div' is div ID and 256 is size of emblem in pixels
emblemGenerator.init('emblem-div', 256);
Display Emblem defined with object option:
emblemGenerator.drawEmblemObj({
"background_id":1,
"foreground_id":"star",
"flags":[],
"background_color":'#ff0000',
"foreground_primary_color":'#00ff00',
"foreground_secondary_color":'#0000ff',
"black_opacity":1
});
| option | description | |-----------------------------|----------------------------| | background_id | Id of the background used. Defined in the assets | | foreground_id | Id of the foreground used. Defined in the assets | | flags | Flags used for flipping background and foreground. Available: "FlipBackgroundVertical", "FlipBackgroundHorizontal", "FlipForegroundVertical", "FlipForegroundHorizontal" | | background_color | Color used for the background (hexa code, rgb or hsl) | | foreground_primary_color | Primary color used for the foreground (hexa code, rgb or hsl) | | foreground_secondary_color | Secondary color used for the foreground (hexa code, rgb or hsl) | | black_opacity | Level of opacity for black color (value between 0 and 1) |
Options
Assets
It's possible to use custom assets (instead of default assets) - it's sent as 3rd argument for init function call:
emblemGenerator.init('emblem-div', 128, myAssets);
myAssets
var is an object in which you can define two different items:
defs
: the emblemsbg_defs
: the backgrounds
var myAssets = {
defs: {},
bg_defs: {},
}
defs
and bg_defs
can be easily generated with the Asset Generator (see below). Demo custom assets are available in the customAssets.js
file.
Demo custom colors are available in the customColors.js
file. just add your own desired colors in it!
So, you can import these demo file:
<script type="text/javascript" src="customAssets.js"></script>
Then define myAssets
var like this:
var myAssets = {
defs: assets.defs,
bg_defs: assets.bg_defs
};
You can define one or many of these three items, if not define, default assets will be used.
You can leave it blank or set it to default
to use the default assets.
Background
It's possible to use background color (instead of default image) - it's sent as 4th argument for init function call:
emblemGenerator.init('emblem-div', 128, 'default', 'transparent');
or
emblemGenerator.init('emblem-div', 128, 'default', '#3682a0');
Development
The point of the project is to provide an emblem generator with which you can add your own assets!
For this, I developed an Asset Generator to generate backgrounds and emblems from SVG files.
To use this Asset Generator, follow the guide ;)
Requirements
For the following parts, you will need:
- NodeJs
- Yarn (or NPM)
Once installed, get dependencies with the yarn
command.
Asset Generator
Prepare the files
There are already demo assets in 'assets/backgrounds' and 'assets/emblems' folders. To add some assets, just add some SVG files in these folders.
The files have some requirements so that the Asset Generator works properly:
The name of the file will be its ID (without the extension), so choose simple names without special characters
SVG file should be 256x256
SVG file should be as simple as possible: avoid transformations like 'scale' or 'translate' because only the path will be used
For backgrounds,
path
tags must be nested just below thesvg
tag. See the SVG files inassets/backgrounds
folder for exampleFor emblems,
path
tags must be nested just below thesvg
tag OR nested in ag
tag to group paths by fill color. Theg
must be nested under thesvg
tag. See the SVG files inassets/emblems
folder for exampleFor emblems, the fill color will be used to determinate to which group belongs the shape. There are 4 different groups:
- Primary color (use the
foreground_primary_color
option) - Primary color transparent (use the
foreground_primary_color
option with some opacity) - Secondary color (use the
foreground_secondary_color
option) - Black transparent (use black color with some opacity)
So to determine in which group to dispatch the path, check this table:
| Group | Color code | |-----------------------------|----------------------------| | Primary color | #ff0000 | | Primary color transparent | #00ff00 | | Secondary color | #0000ff | | Black transparent | #000000 or any other color |
Once again, see the SVG files in
assets/emblems
folder for example- Primary color (use the
Generate the assets
Run yarn generate-assets {path/to/assets} {path/to/export/folder}
to generate the customAssets.js
file.
The path/to/assets
folder must contains two sub-folder:
backgrounds
with the backgrounds SVG filesemblems
with the emblems SVG file
path/to/export/folder
is where the file will be generated.
Example: yarn generate-assets assets .
will generate the customAssets.js
file in the base directory of this project
To use these custom assets in a ES6 project with 'import' syntax, the assets needs to be 'exported' with export default assets
at the end of the file. To do this, just add 'true' as third argument of the command: yarn generate-assets assets . true
You will now be able to define the custom assets in the init()
method (see upon) and to use them by passing their IDs (the SVG filename without the extension) to the object array in drawEmblemObj()
method in your html file.
Modify the source code
If you want to modify the source code to your own needs, just check the files in src
folder.
Any PR is welcome :)
Asset Generator
For the Asset Generator, modify the src/asset-generator/AssetGenerator.js
file.
Then run yarn build-asset-generator
. It uses babel to generate util/AssetGenerator
that is used by the command yarn generate-assets
Emblem Generator
There are 3 source files for Emblem Generator:
- EmblemGenerator.js (main file based on the original project)
- defaultAssets.js (generated by the Asset Generator)
- index.js (to instantiate the Emblem Generator)
I you make any change to one of those files (in fact, you should'nt have to modify assets.js
that is a generated file), you should run yarn build
to regenerate emblem-generator.js
Author
Benoît Ripoche - Kiplin