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ember-cli-flash

v5.1.0

Published

Simple, highly configurable flash messages for ember-cli

Downloads

68,131

Readme

ember-cli-flash

Download count all time npm version Ember Observer Score

Simple, highly configurable flash messages for ember.

This ember addon adds a flash message service and component to your app.

Table of Contents

Installation

ember install ember-cli-flash

Compatibility

This addon is tested against the Ember release, beta and canary channels, back to Ember v3.28.

Usage

Usage is very simple. First, add one of the template examples to your app. Then, inject the flashMessages service and use one of its convenience methods:

import Component from '@glimmer/component';
import { inject as service } from '@ember/service';

export default class MyComponent extends Component {
  @service flashMessages;
}

Convenience methods (Bootstrap / Foundation alerts)

You can quickly add flash messages using these methods from the service:

Bootstrap

  • .success
  • .warning
  • .info
  • .danger

Foundation

  • .success
  • .warning
  • .info
  • .alert
  • .secondary

These will add the appropriate classes to the flash message component for styling in Bootstrap or Foundation. For example:

// Bootstrap: the flash message component will have 'alert alert-success' classes
// Foundation: the flash message component will have 'alert-box success' classes
this.flashMessages.success('Success!');

You can take advantage of Promises, and their .then and .catch methods. To add a flash message after saving a model (or when it fails):

@action saveFoo() {
  const flashMessages = this.flashMessages;

  this.model
    .save()
    .then((res) => {
      flashMessages.success('Successfully saved!');
      doSomething(res);
    })
    .catch((err) => {
      flashMessages.danger('Something went wrong!');
      handleError(err);
    });
}

Custom messages

If the convenience methods don't fit your needs, you can add custom messages with add:

this.flashMessages.add({
  message: 'Custom message',
});

Custom messages API

You can also pass in options to custom messages:

this.flashMessages.add({
  message: 'I like alpacas',
  type: 'alpaca',
  timeout: 500,
  priority: 200,
  sticky: true,
  showProgress: true,
  extendedTimeout: 500,
  destroyOnClick: false,
  onDestroy() {
    // behavior triggered when flash is destroyed
  },
});

this.flashMessages.success('This is amazing', {
  timeout: 100,
  priority: 100,
  sticky: false,
  showProgress: true,
});
  • message: string

    Required when preventDuplicates is enabled. The message that the flash message displays.

  • type?: string

    Default: info

    This is mainly used for styling. The flash message's type is set as a class name on the rendered component, together with a prefix. The rendered class name depends on the message type that was passed into the component.

  • timeout?: number

    Default: 3000

    Number of milliseconds before a flash message is automatically removed.

  • priority?: number

    Default: 100

    Higher priority messages appear before low priority messages. The best practise is to use priority values in multiples of 100 (100 being the lowest priority). Note that you will need modify your template for this work.

  • sticky?: boolean

    Default: false

    By default, flash messages disappear after a certain amount of time. To disable this and make flash messages permanent (they can still be dismissed by click), set sticky to true.

  • showProgress?: boolean

    Default: false

    To show a progress bar in the flash message, set this to true.

  • extendedTimeout?: number

    Default: 0

    Number of milliseconds before a flash message is removed to add the class 'exiting' to the element. This can be used to animate the removal of messages with a transition.

  • destroyOnClick?: boolean

    Default: true

    By default, flash messages will be destroyed on click. Disabling this can be useful if the message supports user interaction.

  • onDestroy: function

    Default: undefined

    A function to be called when the flash message is destroyed.

Animated example

To animate messages, set extendedTimeout to something higher than zero. Here we've chosen 500ms.

module.exports = function (environment) {
  let ENV = {
    flashMessageDefaults: {
      extendedTimeout: 500,
    },
  };
}

Then animate using CSS transitions, using the .active and .active.exiting classes.

.alert {
  opacity: 0;
  position: relative;
  left: 100px;

  transition: all 700ms cubic-bezier(0.68, -0.55, 0.265, 1.55);

  &.active {
    opacity: 1;
    left: 0px;

    &.exiting {
      opacity: 0;
      left: 100px;
    }
  }
}

Arbitrary options

You can also add arbitrary options to messages:

this.flashMessages.success('Cool story bro', {
  someOption: 'hello',
});

this.flashMessages.add({
  message: 'hello',
  type: 'foo',
  componentName: 'some-component',
  content: customContent,
});

Example use case

This makes use of the component helper, allowing the template that ultimately renders the flash to be dynamic:

{{#each this.flashMessages.queue as |flash|}}
  <FlashMessage @flash={{flash}} as |component flash|>
    {{#if flash.componentName}}
      {{component flash.componentName content=flash.content}}
    {{else}}
      <h6>{{component.flashType}}</h6>
      <p>{{flash.message}}</p>
    {{/if}}
  </FlashMessage>
{{/each}}

Clearing all messages on screen

It's best practice to use flash messages sparingly, only when you need to notify the user of something. If you're sending too many messages, and need a way for your users to clear all messages from screen, you can use this method:

this.flashMessages.clearMessages();

Returning flash object

The flash message service is designed to be Fluent, allowing you to chain methods on the service easily. The service should handle most cases but if you want to access the flash object directly, you can use the getFlashObject method:

const flashObject = this.flashMessages.add({
  message: 'hola',
  type: 'foo',
}).getFlashObject();

You can then manipulate the flashObject directly. Note that getFlashObject must be the last method in your chain as it returns the flash object directly.

Service defaults

In config/environment.js, you can override service defaults in the flashMessageDefaults object:

module.exports = function(environment) {
  let ENV = {
    flashMessageDefaults: {
      // flash message defaults
      timeout: 5000,
      extendedTimeout: 0,
      priority: 200,
      sticky: true,
      showProgress: true,

      // service defaults
      type: 'alpaca',
      types: [ 'alpaca', 'notice', 'foobar' ],
      preventDuplicates: false,
    },
  };
}

See the options section for information about flash message specific options.

  • type?: string

    Default: info

    When adding a custom message with add, if no type is specified, this default is used.

  • types?: array

    Default: [ 'success', 'info', 'warning', 'danger', 'alert', 'secondary' ]

    This option lets you specify exactly what types you need, which means in the above example, you can do this.flashMessages.{alpaca,notice,foobar}.

  • preventDuplicates?: boolean

    Default: false

    If true, only 1 instance of a flash message (based on its message) can be added at a time. For example, adding two flash messages with the message "Great success!" would only add the first instance into the queue, and the second is ignored.

Displaying flash messages

Then, to display somewhere in your app, add this to your template:

{{#each this.flashMessages.queue as |flash|}}
  <FlashMessage @flash={{flash}} />
{{/each}}

It also accepts your own template:

{{#each this.flashMessages.queue as |flash|}}
  <FlashMessage @flash={{flash}} as |component flash|>
    <h6>{{component.flashType}}</h6>
    <p>{{flash.message}}</p>
    {{#if component.showProgressBar}}
      <div class="alert-progress">
        <div class="alert-progressBar" style="{{component.progressDuration}}"></div>
      </div>
    {{/if}}
  </FlashMessage>
{{/each}}

Custom close action

The close action is always passed to the component whether it is used or not. It can be used to implement your own close button, such as an x in the top-right corner.

When using a custom close action, you will want to set destroyOnClick=false to override the default (destroyOnClick=true). You could do this globally in flashMessageDefaults.

{{#each this.flashMessages.queue as |flash|}}
  <FlashMessage @flash={{flash}} as |component flash close|>
    {{flash.message}}
    <span role="button" {{on "click" close}}>x</span>
  </FlashMessage>
{{/each}}

Styling with Foundation or Bootstrap

By default, flash messages will have Bootstrap style class names. If you want to use Foundation, simply specify the messageStyle on the component:

{{#each this.flashMessages.queue as |flash|}}
  <FlashMessage @flash={{flash}} @messageStyle='foundation' />
{{/each}}

Styling with user-specified message type class prefix

If you don't wish to use the class names associated with Bootstrap / Foundation, specify the messageStylePrefix on the component. This will override the class name prefixes with your own. For example, messageStylePrefix='special-alert-' would create flash messages with the class special-alert-succcess

{{#each this.flashMessages.queue as |flash|}}
  <FlashMessage @flash={{flash}} @messageStylePrefix='special-alert-' />
{{/each}}

Sort messages by priority

To display messages sorted by priority, add this to your template:

{{#each this.flashMessages.arrangedQueue as |flash|}}
  <FlashMessage @flash={{flash}} />
{{/each}}

Rounded corners (Foundation)

To add radius or round type corners in Foundation:

{{#each this.flashMessages.arrangedQueue as |flash|}}
  <FlashMessage @flash={{flash}} @messageStyle='foundation' class='radius' />
{{/each}}
{{#each this.flashMessages.arrangedQueue as |flash|}}
  <FlashMessage @flash={{flash}} @messageStyle='foundation' class='round' />
{{/each}}

Custom flash message component

If the provided component isn't to your liking, you can easily create your own. All you need to do is pass in the flash object to that component:

{{#each this.flashMessages.queue as |flash|}}
  <CustomComponent @flash={{flash}} />
{{/each}}

Test helpers

This addon provides helper functions for enabling and disabling flash message timeouts at any time during test runs.

Timeouts are initially disabled during test runs.

  • enableTimeout: () => void

    import { enableTimeout } from 'ember-cli-flash/test-support';

    Globally enables flash messages removal after timeout.

  • disableTimeout: () => void

    import { disableTimeout } from 'ember-cli-flash/test-support';

    Globally prevents flash messages from being removed after timeout.

These test helpers may be used to enable and disable timeouts granularly, or even for your entire test suite.

// tests/acceptance/foo-page-test.js

import { module, test } from 'qunit';
import { setupApplicationTest } from 'ember-qunit';
import { click, visit } from '@ember/test-helpers';
import { enableTimeout, disableTimeout } from 'ember-cli-flash/test-support';

module('Application | Component | foo-page', function (hooks) {
  setupApplicationTest(hooks);

  module('with flash message timeout' function (hooks) {
    hooks.before(function () {
      // Enable timeout for tests within this module
      enableTimeout();
    });

    hooks.after(function () {
      // Clean up by disabling timeout again
      disableTimeout();
    })

    test('flash message is removed after 5 seconds', async function (assert) {
      assert.expect(1);

      await visit('/');

      await click('.button-that-opens-alert');

      assert.dom('.alert.alert-success').doesNotExist(
        'Timer was removed due to `timeout: 5_000`'
      );
    });
  });
});

Acceptance / Integration tests

Some example tests below, based on qunit.

An example acceptance test:

// tests/acceptance/foo-page-test.js

import { module, test } from 'qunit';
import { setupApplicationTest } from 'ember-qunit';
import { click, visit } from '@ember/test-helpers';

module('Application | Component | foo-page', function (hooks) {
  setupApplicationTest(hooks);

  test('flash message is rendered', async function (assert) {
    assert.expect(1);

    await visit('/');

    await click('.button-that-opens-alert');

    assert.dom('.alert.alert-success').exists({ count: 1 });
  });
});

An example integration test:

// tests/integration/components/x-foo-test.js

import { module, test } from 'qunit';
import { setupRenderingTest } from 'ember-qunit';
import { render } from '@ember/test-helpers';
import { hbs } from 'ember-cli-htmlbars';

module('Integration | Component | x-foo', function (hooks) {
  setupRenderingTest(hooks);

  hooks.beforeEach(function () {
    // We have to register any types we expect to use in this component
    const typesUsed = ['info', 'warning', 'success'];
    this.owner.lookup('service:flash-messages').registerTypes(typesUsed);
  });

  test('it renders', function (assert) {
    await render(hbs`<XFoo/>`);
    ...
  });
});

Unit testing

For unit tests that require the flashMessages service, you'll need to do a small bit of setup:

import { module, test } from 'qunit';
import { setupTest } from 'ember-qunit';

module('Container | Route | foo', function (hooks) {
  setupTest(hooks);

  hooks.beforeEach(function () {
    // We have to register any types we expect to use in this component
    const typesUsed = ['info', 'warning', 'success'];
    this.owner.lookup('service:flash-messages').registerTypes(typesUsed);
  });

  test('it does the thing it should do', function (assert) {
    const subject = this.owner.lookup('route:foo');
    ...
  });
});

Styling

This addon is minimal and does not currently ship with a stylesheet. You can style flash messages by targeting the appropriate alert classes in your CSS.

License

MIT

Contributors

We're grateful to these wonderful contributors who've contributed to ember-cli-flash: