ember-cli-dfinity
v1.3.0
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An add-on for using the Internet Computer in your EmberJS app.
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ember-cli-dfinity
An add-on for using the Internet Computer in your EmberJS app.
Compatibility
- Ember.js v4.4 or above
- Ember CLI v4.4 or above
- Node.js v14 or above
Installation
ember install ember-cli-dfinity
On-chain Dapp
<<<<<<< HEAD If you are building the app to run on the Internet Computer, then you must install the dfx-ember-webpack-plugin Webpack plugin into the dfx project so it builds the EmberJS asset canister correctly.
Defining actors
=======
Usage
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Actors are the primary artifacts (or components) exposed by a canister running on the Internet Computer. The actor has an interface, which represents the publicly accessible methods of the canister. When developing your own Dapp, you will have a candid interface for the actor like the following:
// hello.did
service : {
greet: (text) -> (text);
}
We import this interface definition into the EmberJS application to leverage it using the following command:
ember g dfx:actor hello --declaration
You must run this command from an EmberJS frontend application that is located in
$DFX_ROOT/src
. For example,$DFX_ROOT/src/hello_frontend
.$DFX_ROOT
is the root project directory of the Dapp, and has thedfx.json
file.
This command will create a symbolic link to the JavaScript declaration in
$ROOT/app/declarations
, and then define the actor hello
in $ROOT/app/actors
where $ROOT
is the root directory of the EmberJS frontend application.
Manually defining actors
There will be times you need to manually define an actor's interface. For example,
your frontend needs to reference a canister that is not local to your project. You
can use the @query
and @update
decorators to manually define an actor.
import { Actor, query, update } from 'ember-cli-dfinity';
export default class HelloActor extends Actor {
@query (['text'], ['text']) // can also write @query('text, 'text')
greet;
};
Using actors
You use defined actors by injecting them into EmberJS an entity (e.g., controller,
router, service, component, etc.) using the @actor
decorator. For example, the
code below shows how you can inject the hello
actor into an EmberJS controller
and call the greet
method.
import Controller from '@ember/controller';
import { action } from '@ember/object';
import { tracked } from '@glimmer/tracking';
import { actor } from 'ember-cli-dfinity';
export default class IndexController extends Controller {
@tracked
name;
@tracked
greeting;
// Bind the hello actor to the hello variable.
@actor
hello;
@action
async submit(ev) {
// Prevent the default behavior for the submit button.
ev.preventDefault();
// Call the greet() method on the hello actor.
this.greeting = await this.hello.greet(this.name);
}
}
Configuring your application
The config/environment.js
file is where you configure how the Dapp connects to the
Internet Computer. The configuration is auto-generated for you during the build
process. This allows the add-on to work out-of-the-box with little configuration
effort on your part. You, however, have the option of overriding the default
configurations via config/environment.js
.
// config/environment.js
module.exports = function (environment) {
let ENV = {
// ...
dfx: {
// Set the default canister name used for all actors. The name is either one of the
// names that appears in canister_ids.json, or in the canisters definition below.
defaultCanister: '',
// Set the default canister id used for all actors. This property takes precedence
// over defaultCanister when both are defined.
defaultCanisterId: '',
canisters: {
// Optional. You can define caninsters not defined in canister_ids.json, or
// override the existing canister ids here.
},
agents: {
// An optional list of agents that can be used by the @actor decorator. The
// add-on will automatically generate this agent list from the networks defined
// in dfx.json. You can override any auto-generate agent here similar to how
// we are overriding the agent for the `local` network.
local: {
// Define other @dfinity/agent options here.
host: 'http://127.0.0.1:8000',
},
},
}
};
// ...
}
Contributing
See the Contributing guide for details.
License
This project is licensed under the Apache-2.0.